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OGRE
master
Object-Oriented Graphics Rendering Engine
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C++ encapsulation of GLSL program object. More...
#include <OgreGLSLProgram.h>
Inheritance diagram for Ogre::GLSLProgram:Public Member Functions | |
| void | setTransformFeedbackVaryings (const std::vector< String > &nameStrings) |
Public Member Functions inherited from Ogre::GLSLProgramCommon | |
| GLSLProgramCommon (const GLShaderList &shaders) | |
| virtual | ~GLSLProgramCommon () |
| virtual void | activate (void)=0 |
| Makes a program object active by making sure it is linked and then putting it in use. More... | |
| uint | getGLProgramHandle (void) const |
| Get the GL Handle for the program object. More... | |
| bool | isUsingShader (GLSLShaderCommon *shader) const |
| query if the program is using the given shader More... | |
| virtual void | updateUniforms (GpuProgramParametersPtr params, uint16 mask, GpuProgramType fromProgType)=0 |
| Updates program object uniforms using data from GpuProgramParameters. More... | |
Static Public Member Functions | |
| static void | bindFixedAttributes (GLuint program) |
| static bool | getMicrocodeFromCache (uint32 id, GLuint programHandle) |
| Get the the binary data of a program from the microcode cache. More... | |
| static void | writeMicrocodeToCache (uint32 id, GLuint programHandle) |
| add the microcode to the cache More... | |
Static Public Member Functions inherited from Ogre::GLSLProgramCommon | |
| static int32 | getFixedAttributeIndex (VertexElementSemantic semantic, uint index) |
| Get the fixed attribute bindings normally used by GL for a semantic. More... | |
| static void | useTightAttributeLayout () |
| use alternate vertex attribute layout using only 8 vertex attributes More... | |
C++ encapsulation of GLSL program object.
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Get the the binary data of a program from the microcode cache.
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add the microcode to the cache
| void Ogre::GLSLProgram::setTransformFeedbackVaryings | ( | const std::vector< String > & | nameStrings | ) |