![]() |
OGRE
master
Object-Oriented Graphics Rendering Engine
|
#include <OgreMetalHardwarePixelBuffer.h>
Inheritance diagram for Ogre::MetalTextureBuffer:Public Member Functions | |
| MetalTextureBuffer (__unsafe_unretained id< MTLTexture > renderTexture, __unsafe_unretained id< MTLTexture > resolveTexture, MetalDevice *device, const String &baseName, MTLTextureType target, int width, int height, int depth, PixelFormat format, int face, int level, Usage usage, bool writeGamma, uint fsaa) | |
| Texture constructor. More... | |
| virtual | ~MetalTextureBuffer () |
| void | bindToFramebuffer (uint32 attachment, size_t zoffset) override |
| Bind surface to frame buffer. More... | |
| void | blit (const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox) override |
| Copies a box from another PixelBuffer to a region of the this PixelBuffer. More... | |
| void | blitFromMemory (const PixelBox &src_orig, const Box &dstBox) override |
| Hardware implementation of blitFromMemory. More... | |
| void | blitFromTexture (MetalTextureBuffer *src, const Box &srcBox, const Box &dstBox) |
| void | copyFromFramebuffer (size_t zoffset) |
| Lock a box. More... | |
| void | download (const PixelBox &data) override |
| Download a box of pixels from the card. More... | |
| void | upload (const PixelBox &data, const Box &dest) override |
| Upload a box of pixels to this buffer on the card. More... | |
Public Member Functions inherited from Ogre::MetalHardwarePixelBuffer | |
| MetalHardwarePixelBuffer (uint32 width, uint32 height, uint32 depth, PixelFormat format, bool hwGamma, HardwareBuffer::Usage usage) | |
| Should be called by HardwareBufferManager. More... | |
| virtual | ~MetalHardwarePixelBuffer () |
| void | blitToMemory (const Box &srcBox, const PixelBox &dst) override |
| Copies a region of this pixelbuffer to normal memory. More... | |
Public Member Functions inherited from Ogre::HardwarePixelBuffer | |
| HardwarePixelBuffer (uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage, bool useShadowBuffer) | |
| Should be called by HardwareBufferManager. More... | |
| ~HardwarePixelBuffer () | |
| void | blit (const HardwarePixelBufferSharedPtr &src) |
| Convenience function that blits the entire source pixel buffer to this buffer. More... | |
| void | blitFromMemory (const PixelBox &src) |
| Convenience function that blits a pixelbox from memory to the entire buffer. More... | |
| void | blitToMemory (const PixelBox &dst) |
| Convenience function that blits this entire buffer to a pixelbox. More... | |
| const PixelBox & | getCurrentLock () |
| Get the current locked region. More... | |
| uint32 | getDepth () const |
| Gets the depth of this buffer. More... | |
| PixelFormat | getFormat () const |
| Gets the native pixel format of this buffer. More... | |
| uint32 | getHeight () const |
| Gets the height of this buffer. More... | |
| RenderTexture * | getRenderTarget (size_t slice=0) |
| Get a render target for this PixelBuffer, or a slice of it. More... | |
| Vector3i | getSize () const |
| size (width, height, depth) of the pixel buffer More... | |
| uint32 | getWidth () const |
| Gets the width of this buffer. More... | |
| const PixelBox & | lock (const Box &lockBox, LockOptions options) |
| Lock the buffer for (potentially) reading / writing. More... | |
| void * | lock (size_t offset, size_t length, LockOptions options) override |
| Lock the buffer for (potentially) reading / writing. More... | |
| void | readData (size_t offset, size_t length, void *pDest) override |
| Reads data from the buffer and places it in the memory pointed to by pDest. More... | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override |
| Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More... | |
Public Member Functions inherited from Ogre::HardwareBuffer | |
| HardwareBuffer (Usage usage, bool useShadowBuffer) | |
| Constructor, to be called by HardwareBufferManager only. More... | |
| virtual | ~HardwareBuffer () |
| template<typename T > | |
| T * | _getImpl () |
| virtual void | _updateFromShadow (void) |
| Updates the real buffer from the shadow buffer, if required. More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| Copy data from another buffer into this one. More... | |
| void | copyData (HardwareBuffer &srcBuffer) |
| Copy all data from another buffer into this one. More... | |
| size_t | getSizeInBytes (void) const |
| Returns the size of this buffer in bytes. More... | |
| Usage | getUsage (void) const |
| Returns the Usage flags with which this buffer was created. More... | |
| bool | hasShadowBuffer (void) const |
| Returns whether this buffer has a system memory shadow for quicker reading. More... | |
| bool | isLocked (void) const |
| Returns whether or not this buffer is currently locked. More... | |
| virtual bool | isSystemMemory (void) const |
| Returns whether this buffer is held in system memory. More... | |
| void * | lock (LockOptions options) |
| void | suppressHardwareUpdate (bool suppress) |
| Pass true to suppress hardware upload of shadow buffer changes. More... | |
| void | unlock (void) |
| Releases the lock on this buffer. More... | |
Additional Inherited Members | |
Public Types inherited from Ogre::HardwareBuffer | |
| enum | LockOptions : uint8 { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
| Locking options. More... | |
| typedef uint8 | Usage |
| enum | UsageEnum { HBU_STATIC = HBU_GPU_TO_CPU, HBU_DYNAMIC = HBU_CPU_ONLY, HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY, HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU } |
| Rather use HardwareBufferUsage. More... | |
Texture surface.
| Ogre::MetalTextureBuffer::MetalTextureBuffer | ( | __unsafe_unretained id< MTLTexture > | renderTexture, |
| __unsafe_unretained id< MTLTexture > | resolveTexture, | ||
| MetalDevice * | device, | ||
| const String & | baseName, | ||
| MTLTextureType | target, | ||
| int | width, | ||
| int | height, | ||
| int | depth, | ||
| PixelFormat | format, | ||
| int | face, | ||
| int | level, | ||
| Usage | usage, | ||
| bool | writeGamma, | ||
| uint | fsaa | ||
| ) |
Texture constructor.
|
virtual |
|
overridevirtual |
Bind surface to frame buffer.
Needs FBO extension.
Reimplemented from Ogre::MetalHardwarePixelBuffer.
Upload a box of pixels to this buffer on the card.
Reimplemented from Ogre::MetalHardwarePixelBuffer.
|
overridevirtual |
Download a box of pixels from the card.
Reimplemented from Ogre::MetalHardwarePixelBuffer.
|
overridevirtual |
Hardware implementation of blitFromMemory.
Reimplemented from Ogre::MetalHardwarePixelBuffer.
| void Ogre::MetalTextureBuffer::copyFromFramebuffer | ( | size_t | zoffset | ) |
Lock a box.
|
overridevirtual |
Copies a box from another PixelBuffer to a region of the this PixelBuffer.
| src | Source pixel buffer |
| srcBox | Box describing the source region in src |
| dstBox | Box describing the destination region in this buffer |
Reimplemented from Ogre::HardwarePixelBuffer.
| void Ogre::MetalTextureBuffer::blitFromTexture | ( | MetalTextureBuffer * | src, |
| const Box & | srcBox, | ||
| const Box & | dstBox | ||
| ) |