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OGRE
master
Object-Oriented Graphics Rendering Engine
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Defines the interface to a strategy class which is responsible for deciding when Page instances are requested for addition and removal from the paging system. More...
#include <OgrePageStrategy.h>
Public Member Functions | |
PageStrategy (const String &name, PageManager *manager) | |
virtual | ~PageStrategy () |
virtual PageStrategyData * | createData ()=0 |
Create a PageStrategyData instance containing the data specific to this PageStrategy. More... | |
virtual void | destroyData (PageStrategyData *d)=0 |
Destroy a PageStrategyData instance containing the data specific to this PageStrategy. More... | |
virtual void | frameEnd (Real timeElapsed, PagedWorldSection *section) |
Called when the frame ends. More... | |
virtual void | frameStart (Real timeSinceLastFrame, PagedWorldSection *section) |
Called when the frame starts. More... | |
PageManager * | getManager () const |
const String & | getName () const |
virtual PageID | getPageID (const Vector3 &worldPos, PagedWorldSection *section)=0 |
Get the page ID for a given world position. More... | |
virtual void | notifyCamera (Camera *cam, PagedWorldSection *section) |
Called when a camera is used for any kind of rendering. More... | |
virtual void | updateDebugDisplay (Page *p, SceneNode *sn)=0 |
Update the contents of the passed in SceneNode to reflect the debug display of a given page. More... | |
Defines the interface to a strategy class which is responsible for deciding when Page instances are requested for addition and removal from the paging system.
The interface is deliberately light, with no specific mention of requesting new Page instances. It is entirely up to the PageStrategy to respond to the events raised on it and to call methods on other classes (such as requesting new pages).
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inline |
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inlinevirtual |
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inline |
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inline |
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inlinevirtual |
Called when the frame starts.
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inlinevirtual |
Called when the frame ends.
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inlinevirtual |
Called when a camera is used for any kind of rendering.
This is probably the primary way in which the strategy will request new pages.
cam | Camera which is being used for rendering. Class should not rely on this pointer remaining valid permanently because no notification will be given when the camera is destroyed. |
section |
Reimplemented in Ogre::Grid2DPageStrategy, and Ogre::Grid3DPageStrategy.
References OGRE_NODISCARD.
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pure virtual |
Create a PageStrategyData instance containing the data specific to this PageStrategy.
Implemented in Ogre::Grid2DPageStrategy, and Ogre::Grid3DPageStrategy.
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pure virtual |
Destroy a PageStrategyData instance containing the data specific to this PageStrategy.
Implemented in Ogre::Grid2DPageStrategy, and Ogre::Grid3DPageStrategy.
Update the contents of the passed in SceneNode to reflect the debug display of a given page.
The PageStrategy is to have complete control of the contents of this SceneNode, it must not be altered / added to by others.
Implemented in Ogre::Grid2DPageStrategy, and Ogre::Grid3DPageStrategy.
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pure virtual |
Get the page ID for a given world position.
Implemented in Ogre::Grid2DPageStrategy, and Ogre::Grid3DPageStrategy.