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Object-Oriented Graphics Rendering Engine
Ogre::PixelCountLodStrategyBase Class Reference

Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...

#include <OgrePixelCountLodStrategy.h>

+ Inheritance diagram for Ogre::PixelCountLodStrategyBase:

Public Member Functions

 PixelCountLodStrategyBase (const String &name)
 Default constructor. More...
 
Real getBaseValue () const override
 Get the value of the first (highest) level of detail. More...
 
ushort getIndex (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) const override
 Get the index of the LOD usage which applies to a given value. More...
 
ushort getIndex (Real value, const Material::LodValueList &materialLodValueList) const override
 Get the index of the LOD usage which applies to a given value. More...
 
bool isSorted (const Mesh::LodValueList &values) const override
 Determine if the LOD values are sorted from greatest detail to least detail. More...
 
void sort (Mesh::MeshLodUsageList &meshLodUsageList) const override
 Sort mesh LOD usage list from greatest to least detail. More...
 
Real transformBias (Real factor) const override
 Transform LOD bias so it only needs to be multiplied by the LOD value. More...
 
- Public Member Functions inherited from Ogre::LodStrategy
 LodStrategy (const String &name)
 Constructor accepting name. More...
 
virtual ~LodStrategy ()
 Virtual destructor. More...
 
void assertSorted (const Mesh::LodValueList &values) const
 Assert that the LOD values are sorted from greatest detail to least detail. More...
 
const StringgetName () const
 Get the name of this strategy. More...
 
Real getValue (const MovableObject *movableObject, const Camera *camera) const
 Compute the LOD value for a given movable object relative to a given camera. More...
 
virtual Real transformUserValue (Real userValue) const
 Transform user supplied value to internal value. More...
 

Detailed Description

Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection.

Constructor & Destructor Documentation

◆ PixelCountLodStrategyBase()

Ogre::PixelCountLodStrategyBase::PixelCountLodStrategyBase ( const String name)

Default constructor.

Member Function Documentation

◆ getBaseValue()

Real Ogre::PixelCountLodStrategyBase::getBaseValue ( ) const
overridevirtual

Get the value of the first (highest) level of detail.

Implements Ogre::LodStrategy.

◆ transformBias()

Real Ogre::PixelCountLodStrategyBase::transformBias ( Real  factor) const
overridevirtual

Transform LOD bias so it only needs to be multiplied by the LOD value.

Implements Ogre::LodStrategy.

◆ getIndex() [1/2]

ushort Ogre::PixelCountLodStrategyBase::getIndex ( Real  value,
const Mesh::MeshLodUsageList meshLodUsageList 
) const
overridevirtual

Get the index of the LOD usage which applies to a given value.

Implements Ogre::LodStrategy.

◆ getIndex() [2/2]

ushort Ogre::PixelCountLodStrategyBase::getIndex ( Real  value,
const Material::LodValueList materialLodValueList 
) const
overridevirtual

Get the index of the LOD usage which applies to a given value.

Implements Ogre::LodStrategy.

◆ sort()

void Ogre::PixelCountLodStrategyBase::sort ( Mesh::MeshLodUsageList meshLodUsageList) const
overridevirtual

Sort mesh LOD usage list from greatest to least detail.

Implements Ogre::LodStrategy.

◆ isSorted()

bool Ogre::PixelCountLodStrategyBase::isSorted ( const Mesh::LodValueList values) const
overridevirtual

Determine if the LOD values are sorted from greatest detail to least detail.

Implements Ogre::LodStrategy.


The documentation for this class was generated from the following file: