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OGRE
master
Object-Oriented Graphics Rendering Engine
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Shader generator system main interface. More...
#include <OgreShaderGenerator.h>
Public Types | |
typedef std::pair< RenderState *, bool > | RenderStateCreateOrRetrieveResult |
Public Member Functions | |
void | _setActiveSceneManager (SceneManager *sceneManager) |
Set the active scene manager against which new render states are compiled. More... | |
void | addSceneManager (SceneManager *sceneMgr) |
Add a scene manager to the shader generator scene managers list. More... | |
void | addSubRenderStateFactory (SubRenderStateFactory *factory) |
Add sub render state factory. More... | |
bool | cloneShaderBasedTechniques (const Material &srcMat, Material &dstMat) |
Clone all shader based techniques from one material to another. More... | |
RenderStateCreateOrRetrieveResult | createOrRetrieveRenderState (const String &schemeName) |
Returns a requested render state. More... | |
void | createScheme (const String &schemeName) |
Create a scheme. More... | |
bool | createShaderBasedTechnique (const Material &srcMat, const String &srcTechniqueSchemeName, const String &dstTechniqueSchemeName, bool overProgrammable=false) |
Create shader based technique from a given technique. More... | |
bool | createShaderBasedTechnique (const Technique *srcTech, const String &dstTechniqueSchemeName, bool overProgrammable=false) |
SubRenderState * | createSubRenderState (const String &type) |
Create an instance of sub render state from a given type. More... | |
template<typename T > | |
T * | createSubRenderState () |
void | destroySubRenderState (SubRenderState *subRenderState) |
Destroy an instance of sub render state. More... | |
void | flushShaderCache () |
Flush the shader cache. More... | |
SceneManager * | getActiveSceneManager () |
Get the active scene manager that is doint the actual scene rendering. More... | |
bool | getCreateShaderOverProgrammablePass () const |
Returns whether shaders are created for passes with shaders. More... | |
MaterialSerializer::Listener * | getMaterialSerializerListener () |
Return custom material Serializer of the shader generator. More... | |
size_t | getNumSubRenderStateFactories () const |
Returns the number of existing factories. More... | |
RenderState * | getRenderState (const String &schemeName) |
Return a global render state associated with the given scheme name. More... | |
RenderState * | getRenderState (const String &schemeName, const String &materialName, const String &groupName, unsigned short passIndex) |
Get render state of specific pass. More... | |
RenderState * | getRenderState (const String &schemeName, const Material &mat, uint16 passIndex=0) |
const String & | getRTShaderScheme (size_t index) const |
Returns the scheme name used in the for RT shader generation by index. More... | |
size_t | getRTShaderSchemeCount () const |
Returns the amount of schemes used in the for RT shader generation. More... | |
const String & | getShaderCachePath () const |
Get the output shader cache path. More... | |
size_t | getShaderCount (GpuProgramType type) const |
Return the current number of generated shaders. More... | |
const String & | getShaderProfiles (GpuProgramType type) const |
Get the output shader target profiles. More... | |
SubRenderStateFactory * | getSubRenderStateFactory (size_t index) |
Returns a sub render state factory by index. More... | |
SubRenderStateFactory * | getSubRenderStateFactory (const String &type) |
Returns a sub render state factory by name. More... | |
const String & | getTargetLanguage () const |
Return the target shader language currently in use. More... | |
VSOutputCompactPolicy | getVertexShaderOutputsCompactPolicy () const |
Get the vertex shader outputs compaction policy. More... | |
bool | hasRenderState (const String &schemeName) const |
Tells if a given render state exists. More... | |
bool | hasShaderBasedTechnique (const String &materialName, const String &groupName, const String &srcTechniqueSchemeName, const String &dstTechniqueSchemeName) const |
Checks if a shader based technique has been created for a given technique. More... | |
bool | hasShaderBasedTechnique (const Material &mat, const String &srcTechniqueSchemeName, const String &dstTechniqueSchemeName) const |
void | invalidateMaterial (const String &schemeName, const String &materialName, const String &groupName=RGN_DEFAULT) |
Invalidate specific material scheme. More... | |
void | invalidateMaterial (const String &schemeName, const Material &mat) |
void | invalidateMaterialIlluminationPasses (const String &schemeName, const String &materialName, const String &groupName=RGN_DEFAULT) |
Invalidate specific material scheme. More... | |
void | invalidateScheme (const String &schemeName) |
Invalidate a given scheme. More... | |
bool | removeAllShaderBasedTechniques (const String &materialName, const String &groupName=RGN_DEFAULT) |
Remove all shader based techniques of the given material. More... | |
bool | removeAllShaderBasedTechniques (const Material &mat) |
void | removeAllShaderBasedTechniques () |
Remove all shader based techniques that created by this shader generator. More... | |
void | removeSceneManager (SceneManager *sceneMgr) |
Remove a scene manager from the shader generator scene managers list. More... | |
bool | removeShaderBasedTechnique (const Technique *srcTech, const String &dstTechniqueSchemeName) |
Remove shader based technique from a given technique. More... | |
void | removeSubRenderStateFactory (SubRenderStateFactory *factory) |
Remove sub render state factory. More... | |
void | setCreateShaderOverProgrammablePass (bool value) |
Sets whether shaders are created for passes with shaders. More... | |
void | setShaderCachePath (const String &cachePath) |
Set the output shader cache path. More... | |
void | setShaderProfiles (GpuProgramType type, const String &shaderProfiles) |
Set the output shader target profiles. More... | |
void | setTargetLanguage (const String &shaderLanguage) |
Set the target shader language. More... | |
void | setVertexShaderOutputsCompactPolicy (VSOutputCompactPolicy policy) |
Set the vertex shader outputs compaction policy. More... | |
bool | validateMaterial (const String &schemeName, const String &materialName, const String &groupName=RGN_DEFAULT) |
Validate specific material scheme. More... | |
void | validateMaterial (const String &schemeName, const Material &mat) |
bool | validateMaterialIlluminationPasses (const String &schemeName, const String &materialName, const String &groupName=RGN_DEFAULT) |
Validate specific material scheme. More... | |
bool | validateScheme (const String &schemeName) |
Validate a given scheme. More... | |
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Singleton (void) | |
~Singleton (void) | |
Static Public Member Functions | |
static void | _markNonFFP (const TextureUnitState *tu) |
mark the given texture unit as non-FFP More... | |
static void | destroy () |
Destroy the Shader Generator instance. More... | |
static ShaderGenerator & | getSingleton () |
Override standard Singleton retrieval. More... | |
static ShaderGenerator * | getSingletonPtr () |
Get the singleton instance. More... | |
static bool | initialize () |
Initialize the Shader Generator System. More... | |
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static ShaderGenerator & | getSingleton (void) |
Get the singleton instance. More... | |
static ShaderGenerator * | getSingletonPtr (void) |
Get the singleton instance. More... | |
Static Public Attributes | |
static String | DEFAULT_SCHEME_NAME |
same as MSN_SHADERGEN More... | |
Shader generator system main interface.
This singleton based class enables automatic generation of shader code based on existing material techniques.
typedef std::pair<RenderState*, bool> Ogre::RTShader::ShaderGenerator::RenderStateCreateOrRetrieveResult |
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Initialize the Shader Generator System.
Return true upon success.
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Destroy the Shader Generator instance.
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Override standard Singleton retrieval.
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
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Get the singleton instance.
void Ogre::RTShader::ShaderGenerator::addSceneManager | ( | SceneManager * | sceneMgr | ) |
Add a scene manager to the shader generator scene managers list.
sceneMgr | The scene manager to add to the list. |
void Ogre::RTShader::ShaderGenerator::removeSceneManager | ( | SceneManager * | sceneMgr | ) |
Remove a scene manager from the shader generator scene managers list.
sceneMgr | The scene manager to remove from the list. |
SceneManager* Ogre::RTShader::ShaderGenerator::getActiveSceneManager | ( | ) |
Get the active scene manager that is doint the actual scene rendering.
This attribute will be update on the call to preFindVisibleObjects.
void Ogre::RTShader::ShaderGenerator::_setActiveSceneManager | ( | SceneManager * | sceneManager | ) |
Set the active scene manager against which new render states are compiled.
Note that normally the setting of the active scene manager is updated through the preFindVisibleObjects method.
void Ogre::RTShader::ShaderGenerator::setTargetLanguage | ( | const String & | shaderLanguage | ) |
Set the target shader language.
shaderLanguage | The output shader language to use. |
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Return the target shader language currently in use.
void Ogre::RTShader::ShaderGenerator::setShaderProfiles | ( | GpuProgramType | type, |
const String & | shaderProfiles | ||
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Set the output shader target profiles.
type | shader type |
shaderProfiles | The target profiles for the shader. |
const String& Ogre::RTShader::ShaderGenerator::getShaderProfiles | ( | GpuProgramType | type | ) | const |
Get the output shader target profiles.
void Ogre::RTShader::ShaderGenerator::setShaderCachePath | ( | const String & | cachePath | ) |
Set the output shader cache path.
Generated shader code will be written to this path. In case of empty cache path shaders will be generated directly from system memory.
cachePath | The cache path of the shader. The default is empty cache path. |
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Get the output shader cache path.
void Ogre::RTShader::ShaderGenerator::flushShaderCache | ( | ) |
Flush the shader cache.
This operation will cause all active schemes to be invalidated and will destroy any CPU/GPU program that created by this shader generator.
RenderState* Ogre::RTShader::ShaderGenerator::getRenderState | ( | const String & | schemeName | ) |
Return a global render state associated with the given scheme name.
Modifying this render state will affect all techniques that belongs to that scheme. This is the best way to apply global changes to all techniques. After altering the render state one should call invalidateScheme method in order to regenerate shaders.
schemeName | The destination scheme name. |
RenderStateCreateOrRetrieveResult Ogre::RTShader::ShaderGenerator::createOrRetrieveRenderState | ( | const String & | schemeName | ) |
Returns a requested render state.
If the render state does not exist this function creates it.
schemeName | The scheme name to retrieve. |
bool Ogre::RTShader::ShaderGenerator::hasRenderState | ( | const String & | schemeName | ) | const |
Tells if a given render state exists.
schemeName | The scheme name to check. |
RenderState* Ogre::RTShader::ShaderGenerator::getRenderState | ( | const String & | schemeName, |
const String & | materialName, | ||
const String & | groupName, | ||
unsigned short | passIndex | ||
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Get render state of specific pass.
Using this method allows the user to customize the behavior of a specific pass.
schemeName | The destination scheme name. |
materialName | The specific material name. |
groupName | The specific material name. |
passIndex | The pass index. |
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This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
References Ogre::Resource::getGroup(), and Ogre::Resource::getName().
void Ogre::RTShader::ShaderGenerator::addSubRenderStateFactory | ( | SubRenderStateFactory * | factory | ) |
Add sub render state factory.
Plugins or 3d party applications may implement sub classes of SubRenderState interface. Add the matching factory will allow the application to create instances of these sub classes.
factory | The factory to add. |
size_t Ogre::RTShader::ShaderGenerator::getNumSubRenderStateFactories | ( | ) | const |
Returns the number of existing factories.
SubRenderStateFactory* Ogre::RTShader::ShaderGenerator::getSubRenderStateFactory | ( | size_t | index | ) |
Returns a sub render state factory by index.
SubRenderStateFactory* Ogre::RTShader::ShaderGenerator::getSubRenderStateFactory | ( | const String & | type | ) |
Returns a sub render state factory by name.
void Ogre::RTShader::ShaderGenerator::removeSubRenderStateFactory | ( | SubRenderStateFactory * | factory | ) |
Remove sub render state factory.
factory | The factory to remove. |
SubRenderState* Ogre::RTShader::ShaderGenerator::createSubRenderState | ( | const String & | type | ) |
Create an instance of sub render state from a given type.
type | The type of sub render state to create. |
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This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void Ogre::RTShader::ShaderGenerator::destroySubRenderState | ( | SubRenderState * | subRenderState | ) |
Destroy an instance of sub render state.
subRenderState | The instance to destroy. |
bool Ogre::RTShader::ShaderGenerator::hasShaderBasedTechnique | ( | const String & | materialName, |
const String & | groupName, | ||
const String & | srcTechniqueSchemeName, | ||
const String & | dstTechniqueSchemeName | ||
) | const |
Checks if a shader based technique has been created for a given technique.
Return true if exist. False if not.
materialName | The source material name. |
groupName | The source group name. |
srcTechniqueSchemeName | The source technique scheme name. |
dstTechniqueSchemeName | The destination shader based technique scheme name. |
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This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
References Ogre::Resource::getGroup(), Ogre::Resource::getName(), and OGRE_RESOURCE_GROUP_INIT.
bool Ogre::RTShader::ShaderGenerator::createShaderBasedTechnique | ( | const Material & | srcMat, |
const String & | srcTechniqueSchemeName, | ||
const String & | dstTechniqueSchemeName, | ||
bool | overProgrammable = false |
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Create shader based technique from a given technique.
Return true upon success. Failure may occur if the source technique is not FFP pure, or different source technique is mapped to the requested destination scheme.
srcMat | The source material. |
srcTechniqueSchemeName | The source technique scheme name. |
dstTechniqueSchemeName | The destination shader based technique scheme name. |
overProgrammable | If true a shader will be created even if the pass already has shaders |
bool Ogre::RTShader::ShaderGenerator::createShaderBasedTechnique | ( | const Technique * | srcTech, |
const String & | dstTechniqueSchemeName, | ||
bool | overProgrammable = false |
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This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
bool Ogre::RTShader::ShaderGenerator::removeShaderBasedTechnique | ( | const Technique * | srcTech, |
const String & | dstTechniqueSchemeName | ||
) |
Remove shader based technique from a given technique.
Return true upon success. Failure may occur if the given source technique was not previously registered successfully using the createShaderBasedTechnique method.
srcTech | The source technique. |
dstTechniqueSchemeName | The destination shader based technique scheme name. |
bool Ogre::RTShader::ShaderGenerator::removeAllShaderBasedTechniques | ( | const String & | materialName, |
const String & | groupName = RGN_DEFAULT |
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Remove all shader based techniques of the given material.
Return true upon success.
materialName | The source material name. |
groupName | The source group name. |
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This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
References Ogre::Resource::getGroup(), and Ogre::Resource::getName().
bool Ogre::RTShader::ShaderGenerator::cloneShaderBasedTechniques | ( | const Material & | srcMat, |
Material & | dstMat | ||
) |
Clone all shader based techniques from one material to another.
This function can be used in conjunction with the Material::clone() function to copy both material properties and RTSS state from one material to another.
srcMat | The source material |
dstMat | The destination material |
void Ogre::RTShader::ShaderGenerator::removeAllShaderBasedTechniques | ( | ) |
Remove all shader based techniques that created by this shader generator.
void Ogre::RTShader::ShaderGenerator::createScheme | ( | const String & | schemeName | ) |
Create a scheme.
schemeName | The scheme name to create. |
void Ogre::RTShader::ShaderGenerator::invalidateScheme | ( | const String & | schemeName | ) |
Invalidate a given scheme.
This action will lead to shader regeneration of all techniques belongs to the given scheme name.
schemeName | The scheme to invalidate. |
bool Ogre::RTShader::ShaderGenerator::validateScheme | ( | const String & | schemeName | ) |
Validate a given scheme.
This action will generate shader programs for all techniques of the given scheme name.
schemeName | The scheme to validate. |
void Ogre::RTShader::ShaderGenerator::invalidateMaterial | ( | const String & | schemeName, |
const String & | materialName, | ||
const String & | groupName = RGN_DEFAULT |
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) |
Invalidate specific material scheme.
This action will lead to shader regeneration of the technique belongs to the given scheme name.
schemeName | The scheme to invalidate. |
materialName | The material to invalidate. |
groupName | The source group name. |
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This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
References Ogre::Resource::getGroup(), and Ogre::Resource::getName().
bool Ogre::RTShader::ShaderGenerator::validateMaterial | ( | const String & | schemeName, |
const String & | materialName, | ||
const String & | groupName = RGN_DEFAULT |
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Validate specific material scheme.
This action will generate shader programs for the technique of the given scheme name.
schemeName | The scheme to validate. |
materialName | The material to validate. |
groupName | The source group name. |
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This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
References Ogre::Resource::getGroup(), and Ogre::Resource::getName().
void Ogre::RTShader::ShaderGenerator::invalidateMaterialIlluminationPasses | ( | const String & | schemeName, |
const String & | materialName, | ||
const String & | groupName = RGN_DEFAULT |
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) |
Invalidate specific material scheme.
This action will lead to shader regeneration of the technique belongs to the given scheme name.
schemeName | The scheme to invalidate. |
materialName | The material to invalidate. |
groupName | The source group name. |
bool Ogre::RTShader::ShaderGenerator::validateMaterialIlluminationPasses | ( | const String & | schemeName, |
const String & | materialName, | ||
const String & | groupName = RGN_DEFAULT |
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) |
Validate specific material scheme.
This action will generate shader programs illumination passes of the technique of the given scheme name.
schemeName | The scheme to validate. |
materialName | The material to validate. |
groupName | The source group name. |
MaterialSerializer::Listener* Ogre::RTShader::ShaderGenerator::getMaterialSerializerListener | ( | ) |
Return custom material Serializer of the shader generator.
This is useful when you'd like to export certain material that contains shader generator effects. I.E - when writing an exporter you may want mark your material as shader generated material so in the next time you will load it by your application it will automatically generate shaders with custom attributes you wanted. To do it you'll have to do the following steps:
size_t Ogre::RTShader::ShaderGenerator::getShaderCount | ( | GpuProgramType | type | ) | const |
Return the current number of generated shaders.
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Set the vertex shader outputs compaction policy.
policy | The policy to set. |
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Get the vertex shader outputs compaction policy.
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Sets whether shaders are created for passes with shaders.
Note that this only refers to when the system parses the materials itself. Not for when calling the createShaderBasedTechnique() function directly
value | The value to set this attribute pass. |
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Returns whether shaders are created for passes with shaders.
size_t Ogre::RTShader::ShaderGenerator::getRTShaderSchemeCount | ( | ) | const |
Returns the amount of schemes used in the for RT shader generation.
const String& Ogre::RTShader::ShaderGenerator::getRTShaderScheme | ( | size_t | index | ) | const |
Returns the scheme name used in the for RT shader generation by index.
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mark the given texture unit as non-FFP
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same as MSN_SHADERGEN