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Object-Oriented Graphics Rendering Engine
Ogre::TerrainLodManager Class Reference

Terrain LOD data manager. More...

#include <OgreTerrainLodManager.h>

Classes

struct  LoadLodRequest
 
struct  LodInfo
 

Public Types

typedef std::vector< float > LodData
 
typedef std::vector< LodDataLodsData
 

Public Member Functions

 TerrainLodManager (Terrain *t, DataStreamPtr &stream)
 
 TerrainLodManager (Terrain *t, const String &filename="")
 
virtual ~TerrainLodManager ()
 
void close ()
 
void fillBufferAtLod (uint lodLevel, const float *data, uint dataSize)
 Copy geometry data from buffer to mHeightData/mDeltaData. More...
 
int getHighestLodLoaded ()
 
int getHighestLodPrepared ()
 
LodInfogetLodInfo (uint lodLevel)
 
int getTargetLodLevel ()
 
bool isOpen () const
 
void open (const String &filename)
 
void readLodData (uint16 lowerLodBound, uint16 higherLodBound)
 Read separated geometry data from file into allocated memory. More...
 
void updateToLodLevel (int lodLevel, bool synchronous=false)
 
void waitForDerivedProcesses ()
 

Static Public Member Functions

static void saveLodData (StreamSerialiser &stream, Terrain *terrain)
 Save each LOD level separately compressed so seek is possible. More...
 

Static Public Attributes

static const uint32 TERRAINLODDATA_CHUNK_ID
 
static const uint16 TERRAINLODDATA_CHUNK_VERSION
 

Detailed Description

Terrain LOD data manager.

This class is used for managing terrain LOD data's loading, unloading.

Member Typedef Documentation

◆ LodData

typedef std::vector<float> Ogre::TerrainLodManager::LodData

◆ LodsData

Constructor & Destructor Documentation

◆ TerrainLodManager() [1/2]

Ogre::TerrainLodManager::TerrainLodManager ( Terrain t,
DataStreamPtr stream 
)

◆ TerrainLodManager() [2/2]

Ogre::TerrainLodManager::TerrainLodManager ( Terrain t,
const String filename = "" 
)

◆ ~TerrainLodManager()

virtual Ogre::TerrainLodManager::~TerrainLodManager ( )
virtual

Member Function Documentation

◆ open()

void Ogre::TerrainLodManager::open ( const String filename)

◆ close()

void Ogre::TerrainLodManager::close ( )

◆ isOpen()

bool Ogre::TerrainLodManager::isOpen ( ) const

◆ updateToLodLevel()

void Ogre::TerrainLodManager::updateToLodLevel ( int  lodLevel,
bool  synchronous = false 
)

◆ saveLodData()

static void Ogre::TerrainLodManager::saveLodData ( StreamSerialiser stream,
Terrain terrain 
)
static

Save each LOD level separately compressed so seek is possible.

◆ fillBufferAtLod()

void Ogre::TerrainLodManager::fillBufferAtLod ( uint  lodLevel,
const float *  data,
uint  dataSize 
)

Copy geometry data from buffer to mHeightData/mDeltaData.

Parameters
lodLevelA LOD level to work with
data,dataSizeBuffer which holds geometry data if separated form
Remarks
Data in buffer has to be both height and delta data. First half is height data. Seconds half is delta data.

◆ readLodData()

void Ogre::TerrainLodManager::readLodData ( uint16  lowerLodBound,
uint16  higherLodBound 
)

Read separated geometry data from file into allocated memory.

Parameters
lowerLodBoundLower bound of LOD levels to load
higherLodBoundUpper bound of LOD levels to load
Remarks
Geometry data are uncompressed using inflate() and stored into allocated buffer

◆ waitForDerivedProcesses()

void Ogre::TerrainLodManager::waitForDerivedProcesses ( )

◆ getHighestLodPrepared()

int Ogre::TerrainLodManager::getHighestLodPrepared ( )
inline

◆ getHighestLodLoaded()

int Ogre::TerrainLodManager::getHighestLodLoaded ( )
inline

◆ getTargetLodLevel()

int Ogre::TerrainLodManager::getTargetLodLevel ( )
inline

◆ getLodInfo()

LodInfo& Ogre::TerrainLodManager::getLodInfo ( uint  lodLevel)
inline

Member Data Documentation

◆ TERRAINLODDATA_CHUNK_ID

const uint32 Ogre::TerrainLodManager::TERRAINLODDATA_CHUNK_ID
static

◆ TERRAINLODDATA_CHUNK_VERSION

const uint16 Ogre::TerrainLodManager::TERRAINLODDATA_CHUNK_VERSION
static

The documentation for this class was generated from the following file: