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OGRE
master
Object-Oriented Graphics Rendering Engine
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#include <OgreTinyDepthBuffer.h>
Inheritance diagram for Ogre::TinyDepthBuffer:Public Member Functions | |
| TinyDepthBuffer (uint16 poolId, uint32 width, uint32 height, uint32 fsaa, bool manual) | |
| Image * | getImage () |
Public Member Functions inherited from Ogre::DepthBuffer | |
| DepthBuffer (uint16 poolId, uint32 width, uint32 height, uint32 fsaa, bool manual) | |
| virtual | ~DepthBuffer () |
| virtual void | _notifyRenderTargetAttached (RenderTarget *renderTarget) |
| Called when a RenderTarget is attaches this DepthBuffer. More... | |
| virtual void | _notifyRenderTargetDetached (RenderTarget *renderTarget) |
| Called when a RenderTarget is detaches from this DepthBuffer. More... | |
| void | _setPoolId (uint16 poolId) |
| Sets the pool id in which this DepthBuffer lives. More... | |
| uint32 | getFSAA () const |
| virtual uint32 | getHeight () const |
| virtual uint16 | getPoolId () const |
| Gets the pool id in which this DepthBuffer lives. More... | |
| virtual uint32 | getWidth () const |
| virtual bool | isCompatible (RenderTarget *renderTarget) const |
| Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget. More... | |
| bool | isManual () const |
| Manual DepthBuffers are cleared in RenderSystem's destructor. More... | |
Additional Inherited Members | |
Public Types inherited from Ogre::DepthBuffer | |
| enum | PoolId { POOL_NO_DEPTH = 0, POOL_MANUAL_USAGE = 0, POOL_DEFAULT = 1 } |
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inline |
References Ogre::Image::create(), and Ogre::PF_FLOAT32_R.
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inline |