OGRE  master
Object-Oriented Graphics Rendering Engine
Deprecated List
Page GPU Program Scripts
The attach keyword for multi-module shaders is not supported on OpenGL ES and therefore deprecated in favor of the #include directive
Page Material Scripts

This option is deprecated in favour of lod_values now.

texture aliases are a restricted version of Script Variables, which you should instead.

texture aliases are a restricted version of Script Variables, which you should instead.

use the format 'texture <basename> cubic' instead

Member Ogre::Animation::getNodeTrackIterator (void) const
use _getNodeTrackList
Member Ogre::Animation::getNumericTrackIterator (void) const
use _getNumericTrackList
Member Ogre::Animation::getVertexTrackIterator (void) const
use _getVertexTrackList
Member Ogre::AnimationControllerFunction::AnimationControllerFunction (Real sequenceTime, Real timeOffset=0.0f)
use create()
Member Ogre::AnimationStateControllerValue::AnimationStateControllerValue (AnimationState *targetAnimationState, bool addTime=false)
use create instead
Member Ogre::AnimationStateSet::getAnimationStateIterator (void)
use getAnimationStates()
Member Ogre::AnimationStateSet::getAnimationStateIterator (void) const
use getAnimationStates()
Member Ogre::AnimationStateSet::getEnabledAnimationStateIterator (void) const
use getEnabledAnimationStates()
Member Ogre::Any::destroy ()
use reset() instead
Member Ogre::Any::get (void) const
use Ogre::any_cast instead
Member Ogre::Any::getType () const
use type() instead
Member Ogre::Any::isEmpty () const
use has_value() instead
Member Ogre::Any::operator() () const
use Ogre::any_cast instead
Member Ogre::Any::operator<< (std::ostream &o, const Any &v)
no longer supported
Member Ogre::BillboardSet::setTextureCoords (FloatRect const *coords, uint16 numCoords)
Member Ogre::Camera::_renderScene (Viewport *vp, bool unused)
do not use
Member Ogre::Camera::getDirection (void) const
attach to SceneNode and use SceneNode::getOrientation().zAxis() * -1
Member Ogre::Camera::getOrientation (void) const
attach to SceneNode and use SceneNode::getOrientation
Member Ogre::Camera::getPosition (void) const
attach to SceneNode and use SceneNode::getPosition
Member Ogre::Camera::getRight (void) const
attach to SceneNode and use SceneNode::getOrientation().xAxis()
Member Ogre::Camera::getUp (void) const
attach to SceneNode and use SceneNode::getOrientation().yAxis()
Member Ogre::Camera::lookAt (const Vector3 &targetPoint)
attach to SceneNode and use SceneNode::lookAt
Member Ogre::Camera::lookAt (Real x, Real y, Real z)
attach to SceneNode and use SceneNode::lookAt
Member Ogre::Camera::move (const Vector3 &vec)
attach to SceneNode and use SceneNode::translate
Member Ogre::Camera::moveRelative (const Vector3 &vec)
attach to SceneNode and use SceneNode::translate(vec, Node::TS_LOCAL)
Member Ogre::Camera::pitch (const Radian &angle)
attach to SceneNode and use SceneNode::pitch
Member Ogre::Camera::roll (const Radian &angle)
attach to SceneNode and use SceneNode::roll
Member Ogre::Camera::rotate (const Quaternion &q)
attach to SceneNode and use SceneNode::rotate
Member Ogre::Camera::rotate (const Vector3 &axis, const Radian &angle)
attach to SceneNode and use SceneNode::rotate
Member Ogre::Camera::setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &offset=Vector3::ZERO)
attach to SceneNode and use SceneNode::setAutoTracking
Member Ogre::Camera::setDirection (Real x, Real y, Real z)
attach to SceneNode and use SceneNode::setDirection
Member Ogre::Camera::setDirection (const Vector3 &vec)
attach to SceneNode and use SceneNode::setDirection
Member Ogre::Camera::setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y)
attach to SceneNode and use SceneNode::yaw(angle, Node::TS_PARENT)
Member Ogre::Camera::setOrientation (const Quaternion &q)
attach to SceneNode and use SceneNode::setOrientation
Member Ogre::Camera::setPosition (Real x, Real y, Real z)
attach to SceneNode and use SceneNode::setPosition
Member Ogre::Camera::setPosition (const Vector3 &vec)
attach to SceneNode and use SceneNode::setPosition
Member Ogre::Camera::yaw (const Radian &angle)
attach to SceneNode and use SceneNode::yaw
Member Ogre::ColourValue::getHSB (float *hue, float *saturation, float *brightness) const
Member Ogre::CompositionTargetPass::getPassIterator (void)
use getPasses()
Member Ogre::CompositionTechnique::getTargetPassIterator (void)
use getTargetPasses()
Member Ogre::CompositionTechnique::getTextureDefinitionIterator (void)
use getTextureDefinitions()
Member Ogre::CompositorChain::getCompositors ()
use getCompositorInstances
Member Ogre::CompositorChain::getNumCompositors ()
use getCompositorInstances
Member Ogre::ConfigFile::getSectionIterator (void)
use getSettingsBySection()
Member Ogre::ConfigFile::getSettingsIterator (const String &section=BLANKSTRING)
use getSettings()
Member Ogre::CreateHighLevelGpuProgramScriptCompilerEvent
use CreateGpuProgramScriptCompilerEvent
Member Ogre::Entity::getAttachedObjectIterator (void)
use getAttachedObjects()
Member Ogre::FloatGpuParameterControllerValue::FloatGpuParameterControllerValue (const GpuProgramParametersSharedPtr &params, size_t index)
use create()
Member Ogre::FocusedShadowCameraSetup::FocusedShadowCameraSetup (bool useAggressiveRegion=true)
use create()
Member Ogre::FrameTimeControllerValue::FrameTimeControllerValue ()
use create()
Member Ogre::GpuProgramManager::getByName (const String &name, const String &group, bool preferHighLevelPrograms) const
preferHighLevelPrograms has no effect
Member Ogre::GpuProgramParameters::ACT_LIGHT_DIRECTION
this property only works on directional lights, and we recommend that you use light_position instead since that returns a generic 4D vector.
Member Ogre::GpuProgramParameters::getConstantDefinitionIterator (void) const
use getConstantDefinitions()
Member Ogre::GpuProgramParameters::getPassIterationNumberIndex () const
query by GPV_PASS_ITERATION_NUMBER instead
Member Ogre::GpuProgramParameters::hasPassIterationNumber () const
query by GPV_PASS_ITERATION_NUMBER instead
Member Ogre::GpuProgramParameters::setConstantFromTime (size_t index, Real factor)
use ACT_TIME directly
Member Ogre::GpuProgramParameters::setNamedConstantFromTime (const String &name, Real factor)
use ACT_TIME directly
Member Ogre::GpuProgramParametersSharedPtr
Member Ogre::GpuSharedParameters::getConstantDefinitionIterator (void) const
use getConstantDefinitions()
Member Ogre::GpuSharedParameters::removeConstantDefinition (const String &name)
removing a constant requires a full rebuild due to changed alignments
Member Ogre::HardwareBuffer::HBU_DISCARDABLE
do not use
Member Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE
do not use
Member Ogre::HardwareBuffer::HBU_WRITE_ONLY
use HBU_DETAIL_WRITE_ONLY
Member Ogre::HardwareCounterBufferSharedPtr
Member Ogre::HardwareIndexBufferLockGuard
use HardwareBufferLockGuard directly
Member Ogre::HardwareIndexBufferSharedPtr
Member Ogre::HardwarePixelBufferSharedPtr
Member Ogre::HardwareUniformBufferSharedPtr
Member Ogre::HardwareVertexBufferLockGuard
use HardwareBufferLockGuard directly
Member Ogre::HardwareVertexBufferSharedPtr
Member Ogre::HighLevelGpuProgramFactory
Member Ogre::HighLevelGpuProgramManager
Member Ogre::HighLevelGpuProgramPtr
Member Ogre::Light::_deriveShadowFarClipDistance (const Camera *) const
use _deriveShadowFarClipDistance()
Member Ogre::Light::getDirection (void) const
attach to SceneNode and use SceneNode::getLocalAxes
Member Ogre::Light::getPosition (void) const
attach to SceneNode and use SceneNode::getPosition
Member Ogre::Light::setDirection (Real x, Real y, Real z)
attach to SceneNode and use SceneNode::setDirection
Member Ogre::Light::setDirection (const Vector3 &vec)
attach to SceneNode and use SceneNode::setDirection
Member Ogre::Light::setPosition (Real x, Real y, Real z)
attach to SceneNode and use SceneNode::setPosition
Member Ogre::Light::setPosition (const Vector3 &vec)
attach to SceneNode and use SceneNode::setPosition
Member Ogre::LinearControllerFunction::LinearControllerFunction (const std::vector< Real > &keys, const std::vector< Real > &values, Real frequency=1, bool deltaInput=true)
use create()
Member Ogre::LiSPSMShadowCameraSetup::LiSPSMShadowCameraSetup (Real n=0.1f, bool useSimpleNOpt=true, Degree angle=Radian(0.451f))
use create()
Member Ogre::Log::setLogDetail (LoggingLevel ll)
use setMinLogLevel()
Member Ogre::LoggingLevel
use LogMessageLevel instead
Member Ogre::LogManager::setLogDetail (LoggingLevel ll)
use setMinLogLevel()
Member Ogre::Material::clone (const String &newName, bool changeGroup, const String &newGroup=BLANKSTRING) const
use clone(const String&, const String&)
Member Ogre::Material::getLodValueIterator (void) const
use getLodValues()
Member Ogre::Material::getSupportedTechniqueIterator (void)
use getSupportedTechniques()
Member Ogre::Material::getTechniqueIterator (void)
use getTechniques()
Member Ogre::Material::getUserLodValueIterator (void) const
use getUserLodValues()
Member Ogre::Math::calculateTangentSpaceVector (const Vector3 &position1, const Vector3 &position2, const Vector3 &position3, Real u1, Real v1, Real u2, Real v2, Real u3, Real v3)
use TangentSpaceCalc
Member Ogre::Math::intersects (const Ray &ray, const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &normal, bool positiveSide=true, bool negativeSide=true)
normal parameter is not used any more
Member Ogre::Matrix3::Orthonormalize ()
Member Ogre::Mesh::buildTangentVectors (VertexElementSemantic targetSemantic, unsigned short sourceTexCoordSet=0, unsigned short index=0, bool splitMirrored=false, bool splitRotated=false, bool storeParityInW=false)
Member Ogre::Mesh::getBoneAssignmentIterator (void)
use getBoneAssignments
Member Ogre::Mesh::getNumSubMeshes (void) const
use getSubMeshes() instead
Member Ogre::Mesh::getPoseIterator (void)
use getPoseList()
Member Ogre::Mesh::getPoseIterator (void) const
use getPoseList()
Member Ogre::Mesh::getSubMesh (size_t index) const
use getSubMeshes() instead
Member Ogre::Mesh::getSubMeshIterator (void)
use getSubMeshes() instead
Member Ogre::Mesh::suggestTangentVectorBuildParams (VertexElementSemantic targetSemantic, unsigned short &outSourceCoordSet, unsigned short &outIndex)
Member Ogre::MOT_FRUSTRUM
use MOT_FRUSTUM
Member Ogre::MovableObject::getUserAny (void) const
use UserObjectBindings::getUserAny via getUserObjectBindings() instead.
Member Ogre::MovableObject::setUserAny (const Any &anything)
use UserObjectBindings::setUserAny via getUserObjectBindings() instead.
Member Ogre::Node::getChild (unsigned short index) const
use getChildren()
Member Ogre::Node::getChildIterator (void)
use getChildren()
Member Ogre::Node::getChildIterator (void) const
use getChildren()
Member Ogre::Node::getUserAny (void) const
use UserObjectBindings::getUserAny via getUserObjectBindings() instead.
Member Ogre::Node::numChildren (void) const
use getChildren()
Member Ogre::Node::setUserAny (const Any &anything)
use UserObjectBindings::setUserAny via getUserObjectBindings() instead.
Member Ogre::OverlayContainer::getChildIterator (void)
use getChildren(
Member Ogre::ParamDictionary::addParameter (const ParameterDef &def, ParamCommand *paramCmd)
do not use
Class Ogre::ParameterDef
directly pass parameter name
Member Ogre::ParameterType
do not use
Member Ogre::Particle::hasOwnDimensions (void) const
do not use
Member Ogre::ParticleSystemRenderer::_createVisualData (void)
do not use
Member Ogre::ParticleSystemRenderer::_destroyVisualData (ParticleVisualData *)
do not use
Member Ogre::Pass::getTextureUnitStateIndex (const TextureUnitState *state) const
use getTextureUnitStates()
Member Ogre::Pass::getTextureUnitStateIterator (void)
use getTextureUnitStates()
Member Ogre::Pass::getTextureUnitStateIterator (void) const
use getTextureUnitStates()
Member Ogre::PassthroughControllerFunction::PassthroughControllerFunction (bool deltaInput=false)
use create()
Member Ogre::PlaneOptimalShadowCameraSetup::PlaneOptimalShadowCameraSetup (const MovablePlane *plane)
use create()
Member Ogre::Pose::getNormalsIterator (void) const
use getNormals
Member Ogre::Pose::getNormalsIterator (void)
use getNormals
Member Ogre::Pose::getVertexOffsetIterator (void) const
use getVertexOffsets
Member Ogre::Pose::getVertexOffsetIterator (void)
use getVertexOffsets
Member Ogre::PSSMShadowCameraSetup::PSSMShadowCameraSetup ()
use create()
Member Ogre::Renderable::getUserAny (void) const
use UserObjectBindings::getUserAny via getUserObjectBindings() instead.
Member Ogre::Renderable::setUserAny (const Any &anything)
use UserObjectBindings::setUserAny via getUserObjectBindings() instead.
Member Ogre::RenderSystem::_setColourBufferWriteEnabled (bool red, bool green, bool blue, bool alpha)
use setColourBlendState
Member Ogre::RenderSystem::_setFog (FogMode f)
migrate to getFixedFunctionParams ASAP. this is very slow now.
Member Ogre::RenderSystem::_setPointParameters (bool attenuationEnabled, Real minSize, Real maxSize)
only needed for fixed function APIs
Member Ogre::RenderSystem::_setPointSpritesEnabled (bool enabled)
only needed for fixed function APIs
Member Ogre::RenderSystem::_setProjectionMatrix (Matrix4 m)
migrate to getFixedFunctionParams ASAP. this is very slow now.
Member Ogre::RenderSystem::_setSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op=SBO_ADD)
use setColourBlendState
Member Ogre::RenderSystem::_setSeparateSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op=SBO_ADD, SceneBlendOperation alphaOp=SBO_ADD)
use setColourBlendState
Member Ogre::RenderSystem::_setTextureBlendMode (size_t unit, const LayerBlendModeEx &bm)
only needed for fixed function APIs
Member Ogre::RenderSystem::_setTextureCoordCalculation (size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0)
only needed for fixed function APIs
Member Ogre::RenderSystem::_setTextureCoordSet (size_t unit, size_t index)
only needed for fixed function APIs
Member Ogre::RenderSystem::_setTextureMatrix (size_t unit, const Matrix4 &xform)
only needed for fixed function APIs
Member Ogre::RenderSystem::_setViewMatrix (const Matrix4 &m)
migrate to getFixedFunctionParams ASAP. this is very slow now.
Member Ogre::RenderSystem::_setWorldMatrix (const Matrix4 &m)
migrate to getFixedFunctionParams ASAP. this is very slow now.
Member Ogre::RenderSystem::_useLights (unsigned short limit)
only needed for fixed function APIs
Member Ogre::RenderSystem::convertColourValue (const ColourValue &colour, uint32 *pDest)
use ColourValue::getAsBYTE()
Member Ogre::RenderSystem::getColourVertexElementType (void)
assume VET_UBYTE4_NORM
Member Ogre::RenderSystem::setClipPlanes (const PlaneList &clipPlanes)
only needed for fixed function APIs
Member Ogre::RenderSystem::setLightingEnabled (bool enabled)
only needed for fixed function APIs
Member Ogre::RenderSystem::setNormaliseNormals (bool normalise)
only needed for fixed function APIs
Member Ogre::RenderSystem::setScissorTest (bool enabled, uint32 left, uint32 top=0, uint32 right=800, uint32 bottom=600)
Member Ogre::RenderSystem::setShadingType (ShadeOptions so)
only needed for fixed function APIs
Member Ogre::RenderSystem::setStencilBufferParams (CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 compareMask=0xFFFFFFFF, uint32 writeMask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false)
use setStencilState
Member Ogre::RenderSystem::setStencilCheckEnabled (bool enabled)
use setStencilState
Member Ogre::RenderSystemCapabilities::getStencilBufferBitDepth (void) const
assume 8-bit stencil buffer
Member Ogre::RenderSystemCapabilities::setStencilBufferBitDepth (ushort num)
do not use
Member Ogre::RenderTarget::copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer=FB_AUTO)
This function is deprecated as behavior for dst.size < RenderTarget.size was inconsistent in previous versions of Ogre.
Member Ogre::RenderToVertexBufferSharedPtr
Member Ogre::ResourceGroupManager::getResourceManagerIterator ()
use getResourceManagers()
Member Ogre::ResourceGroupManager::openResource (const String &resourceName, const String &groupName, bool searchGroupsIfNotFound, Resource *resourceBeingLoaded=0) const
use AUTODETECT_RESOURCE_GROUP_NAME instead of searchGroupsIfNotFound
Member Ogre::Root::convertColourValue (const ColourValue &colour, uint32 *pDest)
use ColourValue::getAsBYTE()
Member Ogre::Root::createSceneManager (uint16 typeMask, const String &instanceName=BLANKSTRING)
do not use
Member Ogre::Root::getMovableObjectFactoryIterator (void) const
use getMovableObjectFactories
Member Ogre::RSC_FRAGMENT_PROGRAM
assume present
Member Ogre::RSC_INFINITE_FAR_PLANE
assume present
Member Ogre::RSC_POINT_EXTENDED_PARAMETERS
same as RSC_POINT_SPRITES
Member Ogre::RSC_VERTEX_PROGRAM
All targeted APIs by Ogre support this feature
Member Ogre::RTShader::Function::resolveInputParameter (Parameter::Semantic semantic, int index, const Parameter::Content content, GpuConstantType type)
Member Ogre::RTShader::Function::resolveOutputParameter (Parameter::Semantic semantic, int index, const Parameter::Content content, GpuConstantType type)
Member Ogre::RTShader::Program::getEntryPointFunction ()
use getMain()
Member Ogre::RTShader::SRS_INTEGRATED_PSSM3
use SRS_SHADOW_MAPPING
Member Ogre::ScaleControllerFunction::ScaleControllerFunction (Real scalefactor, bool deltaInput)
use create()
Member Ogre::SceneManager::getAnimationIterator (void)
use getAnimations()
Member Ogre::SceneManager::getAnimationStateIterator (void)
use getAnimationStates()
Member Ogre::SceneManager::getCameraIterator (void)
use getCameras()
Member Ogre::SceneManager::getMovableObjectIterator (const String &typeName)
use getMovableObjects
Member Ogre::SceneManager::getShadowTextureConfigIterator () const
use getShadowTextureConfigList
Member Ogre::SceneManager::getShadowTextureCount (void) const
use getShadowTextureConfigList
Member Ogre::SceneNode::getAttachedObjectIterator (void)
use getAttachedObjects()
Member Ogre::SceneNode::getAttachedObjectIterator (void) const
use getAttachedObjects()
Class Ogre::SharedPtr< T >
for backwards compatibility only, rather use shared_ptr directly
Member Ogre::SharedPtr< T >::bind (T *rep)
this api will be dropped. use reset(T*) instead
Member Ogre::SharedPtr< T >::dynamicCast () const
use Ogre::dynamic_pointer_cast instead
Member Ogre::SharedPtr< T >::getPointer () const
use get() instead
Member Ogre::SharedPtr< T >::isNull (void) const
use SharedPtr::operator bool instead
Member Ogre::SharedPtr< T >::setNull ()
use reset() instead
Member Ogre::SharedPtr< T >::staticCast () const
use Ogre::static_pointer_cast instead
Member Ogre::SharedPtr< T >::useCount () const
use use_count() instead
Member Ogre::Skeleton::getBoneIterator (void)
use getBones()
Member Ogre::Skeleton::getLinkedSkeletonAnimationSourceIterator (void) const
use getLinkedSkeletonAnimationSources
Member Ogre::Skeleton::getRootBoneIterator (void)
use Skeleton::getRootBones
Member Ogre::StaticGeometry::getRegionIterator (void)
use getRegions()
Member Ogre::StaticGeometry::LODBucket::getMaterialIterator (void)
use getMaterialBuckets()
Member Ogre::StaticGeometry::MaterialBucket::getGeometryIterator (void)
use getGeometryList()
Member Ogre::StaticGeometry::Region::getLODIterator (void)
use getLODBuckets()
Member Ogre::StringConverter::parseLong (const String &val, int64 defaultValue=0)
Member Ogre::StringConverter::parseStringVector (const String &val)
use StringUtil::split
Member Ogre::StringConverter::parseUnsignedLong (const String &val, uint64 defaultValue=0)
Member Ogre::StringConverter::toString (unsigned long long val, unsigned short width, char fill=' ', std::ios::fmtflags flags=std::ios::fmtflags(0))
use StringUtil::format
Member Ogre::StringConverter::toString (uint32 val, unsigned short width, char fill=' ', std::ios::fmtflags flags=std::ios::fmtflags(0))
use StringUtil::format
Member Ogre::StringConverter::toString (unsigned long val, unsigned short width, char fill=' ', std::ios::fmtflags flags=std::ios::fmtflags(0))
use StringUtil::format
Member Ogre::StringConverter::toString (long val, unsigned short width, char fill=' ', std::ios::fmtflags flags=std::ios::fmtflags(0))
use StringUtil::format
Member Ogre::StringConverter::toString (int32 val, unsigned short width, char fill=' ', std::ios::fmtflags flags=std::ios::fmtflags(0))
use StringUtil::format
Member Ogre::StringUtil::BLANK
use Ogre::BLANKSTRING instead
Member Ogre::StringUtil::StrStreamType
use Ogre::StringStream instead
Member Ogre::SubMesh::getBoneAssignmentIterator (void)
use getBoneAssignments
Member Ogre::Technique::getGPUDeviceNameRuleIterator () const
use getGPUDeviceNameRules()
Member Ogre::Technique::getGPUVendorRuleIterator () const
use getGPUVendorRules()
Member Ogre::Technique::getPassIterator (void)
use getPasses()
Member Ogre::Terrain::getBlendTextureCount () const
use getBlendTextures()
Member Ogre::Terrain::getBlendTextureName (uint8 textureIndex) const
use getBlendTextures()
Member Ogre::TerrainGroup::getTerrainIterator ()
use getTerrainSlots()
Member Ogre::TerrainGroup::getTerrainIterator () const
use getTerrainSlots()
Member Ogre::TexCoordModifierControllerValue::TexCoordModifierControllerValue (TextureUnitState *t, bool translateU=false, bool translateV=false, bool scaleU=false, bool scaleV=false, bool rotate=false)
use create
Member Ogre::TextAreaOverlayElement::getFontName () const
use getFont()
Member Ogre::Texture::setTreatLuminanceAsAlpha (bool asAlpha)
use setFormat(PF_A8)
Member Ogre::TextureFrameControllerValue::TextureFrameControllerValue (TextureUnitState *t)
use create()
Member Ogre::TextureManager::load (const String &name, const String &group, TextureType texType, int numMipmaps, Real gamma, bool isAlpha, PixelFormat desiredFormat=PF_UNKNOWN, bool hwGammaCorrection=false)
Member Ogre::TextureUnitState::getTextureNameAlias (void) const
use getName()
Member Ogre::TextureUnitState::is3D (void) const
use getTextureType()
Member Ogre::TextureUnitState::isCubic (void) const
use getTextureType()
Member Ogre::TextureUnitState::setAnimatedTextureName (const String *const names, size_t numFrames, Real duration=0)
use setAnimatedTextureName( const std::vector<String>&, Real )
Member Ogre::TextureUnitState::setCubicTexture (const TexturePtr *const texPtrs, bool forUVW=false)
use setTexture()
Member Ogre::TextureUnitState::setCubicTextureName (const String *const names, bool forUVW=false)
use setLayerArrayNames()
Member Ogre::TextureUnitState::setCubicTextureName (const String &name, bool forUVW=false)
use setTextureName()
Member Ogre::TextureUnitState::setIsAlpha (bool isAlpha)
use setDesiredFormat(PF_A8)
Member Ogre::TextureUnitState::setTextureNameAlias (const String &name)
use setName()
Member Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE
do not use
Member Ogre::TU_NOTSHADERRESOURCE
Member Ogre::TU_UAV
Member Ogre::VertexElement::convertColourValue (VertexElementType srcType, VertexElementType dstType, uint32 *ptr)
do not use
Member Ogre::VertexElement::convertColourValue (const ColourValue &src, VertexElementType)
use ColourValue::getAsABGR()
Member Ogre::VertexElement::getBestColourVertexElementType ()
use VET_UBYTE4_NORM
Member Ogre::VertexPoseKeyFrame::getPoseReferenceIterator (void)
use getPoseReferences()
Member Ogre::VertexPoseKeyFrame::getPoseReferenceIterator (void) const
use getPoseReferences()
Member Ogre::VES_DIFFUSE
use VES_COLOUR
Member Ogre::VES_SPECULAR
use VES_COLOUR2
Member Ogre::VET_COLOUR
use VET_UBYTE4_NORM
Member Ogre::VET_COLOUR_ABGR
use VET_UBYTE4_NORM
Member Ogre::VET_COLOUR_ARGB
use VET_UBYTE4_NORM
Member Ogre::VET_SHORT1
(see VertexElementType note)
Member Ogre::VET_SHORT3
(see VertexElementType note)
Member Ogre::VET_USHORT1
(see VertexElementType note)
Member Ogre::VET_USHORT3
(see VertexElementType note)
Member Ogre::Viewport::getActualDimensions (int &left, int &top, int &width, int &height) const
Member Ogre::WaveformControllerFunction::WaveformControllerFunction (WaveformType wType, Real base=0, Real frequency=1, Real phase=0, Real amplitude=1, bool deltaInput=true, Real dutyCycle=0.5)
use create()
Member Ogre::WorkQueue::getResponseProcessingTimeLimit () const =0
use getMainThreadProcessingTimeLimit()
Member Ogre::WorkQueue::processResponses ()
use processMainThreadTasks
Member Ogre::WorkQueue::setResponseProcessingTimeLimit (unsigned long ms)=0
use setMainThreadProcessingTimeLimit
Member OGRE_RENDERABLE_DEFAULT_PRIORITY
Member OgreBites::ApplicationContextBase::reconfigure (const Ogre::String &renderer, Ogre::NameValuePairList &options)
use do not use
Page Runtime Shader Generation
use normal_map instead