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Object-Oriented Graphics Rendering Engine
Ogre::StaticGeometry::MaterialBucket Class Reference

A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More...

#include <OgreStaticGeometry.h>

+ Inheritance diagram for Ogre::StaticGeometry::MaterialBucket:

Public Types

typedef std::vector< GeometryBucket * > GeometryBucketList
 list of Geometry Buckets in this region More...
 
typedef VectorIterator< GeometryBucketListGeometryIterator
 Iterator over geometry. More...
 

Public Member Functions

 MaterialBucket (LODBucket *parent, const MaterialPtr &material)
 
virtual ~MaterialBucket ()
 
void _setMaterial (const MaterialPtr &material)
 Override Material without changing the partitioning. For advanced use only. More...
 
void addRenderables (RenderQueue *queue, uint8 group, Real lodValue)
 Add children to the render queue. More...
 
void assign (QueuedGeometry *qsm)
 Assign geometry to this bucket. More...
 
void build (bool stencilShadows)
 Build. More...
 
TechniquegetCurrentTechnique (void) const
 Get the current Technique. More...
 
GeometryIterator getGeometryIterator (void)
 
const GeometryBucketListgetGeometryList () const
 Get a list of the contained geometry. More...
 
const MaterialPtrgetMaterial (void) const
 Get the material for this bucket. More...
 
const StringgetMaterialName (void) const
 Get the material name. More...
 
LODBucketgetParent (void)
 
void visitRenderables (Renderable::Visitor *visitor, bool debugRenderables)
 

Friends

_OgreExport friend std::ostream & operator<< (std::ostream &o, const MaterialBucket &b)
 Dump contents for diagnostics. More...
 

Detailed Description

A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD).

Member Typedef Documentation

◆ GeometryBucketList

list of Geometry Buckets in this region

◆ GeometryIterator

Constructor & Destructor Documentation

◆ MaterialBucket()

Ogre::StaticGeometry::MaterialBucket::MaterialBucket ( LODBucket parent,
const MaterialPtr material 
)

◆ ~MaterialBucket()

virtual Ogre::StaticGeometry::MaterialBucket::~MaterialBucket ( )
virtual

Member Function Documentation

◆ getParent()

LODBucket* Ogre::StaticGeometry::MaterialBucket::getParent ( void  )
inline

◆ getMaterialName()

const String& Ogre::StaticGeometry::MaterialBucket::getMaterialName ( void  ) const
inline

Get the material name.

References Ogre::Resource::getName().

◆ assign()

void Ogre::StaticGeometry::MaterialBucket::assign ( QueuedGeometry qsm)

Assign geometry to this bucket.

◆ build()

void Ogre::StaticGeometry::MaterialBucket::build ( bool  stencilShadows)

Build.

◆ addRenderables()

void Ogre::StaticGeometry::MaterialBucket::addRenderables ( RenderQueue queue,
uint8  group,
Real  lodValue 
)

Add children to the render queue.

◆ getMaterial()

const MaterialPtr& Ogre::StaticGeometry::MaterialBucket::getMaterial ( void  ) const
inline

Get the material for this bucket.

◆ _setMaterial()

void Ogre::StaticGeometry::MaterialBucket::_setMaterial ( const MaterialPtr material)

Override Material without changing the partitioning. For advanced use only.

◆ getGeometryList()

const GeometryBucketList& Ogre::StaticGeometry::MaterialBucket::getGeometryList ( ) const
inline

Get a list of the contained geometry.

◆ getGeometryIterator()

GeometryIterator Ogre::StaticGeometry::MaterialBucket::getGeometryIterator ( void  )

◆ getCurrentTechnique()

Technique* Ogre::StaticGeometry::MaterialBucket::getCurrentTechnique ( void  ) const
inline

Get the current Technique.

References Ogre::operator<<().

◆ visitRenderables()

void Ogre::StaticGeometry::MaterialBucket::visitRenderables ( Renderable::Visitor visitor,
bool  debugRenderables 
)

Friends And Related Function Documentation

◆ operator<<

_OgreExport friend std::ostream& operator<< ( std::ostream &  o,
const MaterialBucket b 
)
friend

Dump contents for diagnostics.


The documentation for this class was generated from the following file: