OGRE  master
Object-Oriented Graphics Rendering Engine
Ogre::VertexBoneAssignment Struct Reference

Records the assignment of a single vertex to a single bone with the corresponding weight. More...

#include <OgreVertexBoneAssignment.h>

Public Attributes

uint16 boneIndex
 
uint32 vertexIndex
 
float weight
 

Detailed Description

Records the assignment of a single vertex to a single bone with the corresponding weight.

This simple struct simply holds a vertex index, bone index and weight representing the assignment of a vertex to a bone for skeletal animation. There may be many of these per vertex if blended vertex assignments are allowed.

Member Data Documentation

◆ vertexIndex

uint32 Ogre::VertexBoneAssignment::vertexIndex

◆ boneIndex

uint16 Ogre::VertexBoneAssignment::boneIndex

◆ weight

float Ogre::VertexBoneAssignment::weight

The documentation for this struct was generated from the following file: