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    OGRE
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   Object-Oriented Graphics Rendering Engine 
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Struct used to hold hardware morph / pose vertex data information. More...
#include <OgreVertexIndexData.h>
Public Attributes | |
| float | parametric | 
| unsigned short | targetBufferIndex | 
Struct used to hold hardware morph / pose vertex data information.
| unsigned short Ogre::VertexData::HardwareAnimationData::targetBufferIndex | 
| float Ogre::VertexData::HardwareAnimationData::parametric |