GameKit
0.0.1a
C++ gamedev tools
|
Go to the source code of this file.
Typedefs | |
using | s8 = signed char |
using | s16 = signed short |
using | s32 = signed int |
using | u8 = unsigned char |
using | u16 = unsigned short |
using | u32 = unsigned int |
using | s64 = signed long long |
using | u64 = unsigned long long |
using s16 = signed short |
Definition at line 18 of file IntTypes.hpp.
using s32 = signed int |
Definition at line 19 of file IntTypes.hpp.
using s64 = signed long long |
Definition at line 29 of file IntTypes.hpp.
using s8 = signed char |
Definition at line 17 of file IntTypes.hpp.
using u16 = unsigned short |
Definition at line 22 of file IntTypes.hpp.
using u32 = unsigned int |
Definition at line 23 of file IntTypes.hpp.
using u64 = unsigned long long |
Definition at line 30 of file IntTypes.hpp.
using u8 = unsigned char |
Definition at line 21 of file IntTypes.hpp.