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GameKit
0.0.1a
C++ gamedev tools
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Go to the source code of this file.
Typedefs | |
| using | s8 = signed char |
| using | s16 = signed short |
| using | s32 = signed int |
| using | u8 = unsigned char |
| using | u16 = unsigned short |
| using | u32 = unsigned int |
| using | s64 = signed long long |
| using | u64 = unsigned long long |
| using s16 = signed short |
Definition at line 18 of file IntTypes.hpp.
| using s32 = signed int |
Definition at line 19 of file IntTypes.hpp.
| using s64 = signed long long |
Definition at line 29 of file IntTypes.hpp.
| using s8 = signed char |
Definition at line 17 of file IntTypes.hpp.
| using u16 = unsigned short |
Definition at line 22 of file IntTypes.hpp.
| using u32 = unsigned int |
Definition at line 23 of file IntTypes.hpp.
| using u64 = unsigned long long |
Definition at line 30 of file IntTypes.hpp.
| using u8 = unsigned char |
Definition at line 21 of file IntTypes.hpp.
1.8.12