GameKit  0.0.1a
C++ gamedev tools
Typedefs
IntTypes.hpp File Reference

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Typedefs

using s8 = signed char
 
using s16 = signed short
 
using s32 = signed int
 
using u8 = unsigned char
 
using u16 = unsigned short
 
using u32 = unsigned int
 
using s64 = signed long long
 
using u64 = unsigned long long
 

Typedef Documentation

§ s16

using s16 = signed short

Definition at line 18 of file IntTypes.hpp.

§ s32

using s32 = signed int

Definition at line 19 of file IntTypes.hpp.

§ s64

using s64 = signed long long

Definition at line 29 of file IntTypes.hpp.

§ s8

using s8 = signed char

Definition at line 17 of file IntTypes.hpp.

§ u16

using u16 = unsigned short

Definition at line 22 of file IntTypes.hpp.

§ u32

using u32 = unsigned int

Definition at line 23 of file IntTypes.hpp.

§ u64

using u64 = unsigned long long

Definition at line 30 of file IntTypes.hpp.

§ u8

using u8 = unsigned char

Definition at line 21 of file IntTypes.hpp.