14 #ifndef GK_KEYBOARDHANDLER_HPP_ 15 #define GK_KEYBOARDHANDLER_HPP_ 35 std::map<GameKey, SDL_Scancode>
m_keys;
40 #endif // GK_KEYBOARDHANDLER_HPP_
std::map< GameKey, SDL_Scancode > m_keys
void setKeycode(gk::GameKey key, SDL_Keycode keycode)
void loadKeysFromFile(const std::string &filename)
std::string getKeyName(gk::GameKey key)
u32 GameKey
Alias for game key type.
SDL_Keycode getKeyCode(gk::GameKey key)
bool isKeyPressed(GameKey key)
Check if a key is pressed.