GameKit
0.0.1a
C++ gamedev tools
source
audio
Music.cpp
Go to the documentation of this file.
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/*
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* =====================================================================================
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*
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* Filename: BackgroundMusic.cpp
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*
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* Description:
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*
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* Created: 15/09/2014 23:03:51
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include "
gk/audio/Music.hpp
"
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#include "
gk/core/Exception.hpp
"
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namespace
gk
{
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Music::Music
(
const
std::string &filename) {
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openFromFile
(filename);
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}
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void
Music::openFromFile
(
const
std::string &filename) {
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m_music
.reset(Mix_LoadMUS(filename.c_str()));
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if
(!
m_music
) {
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throw
EXCEPTION
(
"Unable to load music:"
, filename,
":"
, Mix_GetError());
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}
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}
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void
Music::play
() {
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Mix_VolumeMusic(
m_volume
);
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Mix_PlayMusic(
m_music
.get(), -1);
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}
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}
// namespace gk
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gk::Music::m_volume
int m_volume
Definition:
Music.hpp:40
gk
Definition:
AudioPlayer.hpp:21
Music.hpp
gk::Music::Music
Music()=default
EXCEPTION
#define EXCEPTION(args...)
Definition:
Exception.hpp:22
gk::Music::openFromFile
void openFromFile(const std::string &filename)
Definition:
Music.cpp:23
gk::Music::m_music
Mix_MusicPtr m_music
Definition:
Music.hpp:38
Exception.hpp
gk::Music::play
void play()
Definition:
Music.cpp:30
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