GameKit
0.0.1a
C++ gamedev tools
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#include <iostream>
#include <fstream>
#include <glm/gtc/type_ptr.hpp>
#include "gk/gl/GLCheck.hpp"
#include "gk/gl/Shader.hpp"
#include "gk/gl/Transform.hpp"
#include "gk/core/Exception.hpp"
Go to the source code of this file.
Namespaces | |
gk | |
Macros | |
#define | GLM_FORCE_RADIANS |
#define GLM_FORCE_RADIANS |
Definition at line 17 of file Shader.cpp.