GameKit  0.0.1a
C++ gamedev tools
Namespaces | Macros
Shader.cpp File Reference
#include <iostream>
#include <fstream>
#include <glm/gtc/type_ptr.hpp>
#include "gk/gl/GLCheck.hpp"
#include "gk/gl/Shader.hpp"
#include "gk/gl/Transform.hpp"
#include "gk/core/Exception.hpp"

Go to the source code of this file.

Namespaces

 gk
 

Macros

#define GLM_FORCE_RADIANS
 

Macro Definition Documentation

§ GLM_FORCE_RADIANS

#define GLM_FORCE_RADIANS

Definition at line 17 of file Shader.cpp.