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GameKit
0.0.1a
C++ gamedev tools
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#include <iostream>#include <fstream>#include <glm/gtc/type_ptr.hpp>#include "gk/gl/GLCheck.hpp"#include "gk/gl/Shader.hpp"#include "gk/gl/Transform.hpp"#include "gk/core/Exception.hpp"Go to the source code of this file.
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| gk | |
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| #define | GLM_FORCE_RADIANS |
| #define GLM_FORCE_RADIANS |
Definition at line 17 of file Shader.cpp.
1.8.12