GameKit  0.0.1a
C++ gamedev tools
Namespaces | Macros | Functions
Transform.cpp File Reference
#include <glm/gtc/matrix_transform.hpp>
#include "gk/gl/Transform.hpp"

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Namespaces

 gk
 

Macros

#define GLM_FORCE_RADIANS
 

Functions

Transform gk::operator* (const Transform &left, const Transform &right)
 
Transform & gk::operator*= (Transform &left, const Transform &right)
 

Macro Definition Documentation

§ GLM_FORCE_RADIANS

#define GLM_FORCE_RADIANS

Definition at line 14 of file Transform.cpp.