GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::ApplicationState, including all inherited members.
ApplicationState(ApplicationState *parent=nullptr) | gk::ApplicationState | inline |
ApplicationState(ApplicationState &&)=default | gk::ApplicationState | |
draw(gk::RenderTarget &, gk::RenderStates) const override | gk::ApplicationState | inlineprotectedvirtual |
getOrigin() const | gk::Transformable | inline |
getPosition() const | gk::Transformable | inline |
getRotation() const | gk::Transformable | inline |
getScale() const | gk::Transformable | inline |
getTransform() const | gk::Transformable | |
m_parent | gk::ApplicationState | protected |
m_stateStack | gk::ApplicationState | protected |
move(float offsetX, float offsetY, float offsetZ=0) | gk::Transformable | |
move(const Vector3f &offset) | gk::Transformable | |
NonCopyable()=default | gk::NonCopyable | protected |
NonCopyable(const NonCopyable &)=delete | gk::NonCopyable | protected |
onEvent(const SDL_Event &) | gk::ApplicationState | inlinevirtual |
operator=(ApplicationState &&)=default | gk::ApplicationState | |
gk::NonCopyable::operator=(const NonCopyable &)=delete | gk::NonCopyable | protected |
parent() | gk::ApplicationState | inline |
rotate(float angle) | gk::Transformable | |
rotate(float angle, const Vector3f &axis) | gk::Transformable | |
scale(float factorX, float factorY, float factorZ=1) | gk::Transformable | |
scale(const Vector3f &factor) | gk::Transformable | |
setOrigin(float x, float y, float z=0) | gk::Transformable | |
setOrigin(const Vector3f &origin) | gk::Transformable | inline |
setPosition(float x, float y, float z=0) | gk::Transformable | |
setPosition(const Vector3f &position) | gk::Transformable | inline |
setRotation(float angle) | gk::Transformable | inline |
setRotation(float angle, const Vector3f &axis) | gk::Transformable | |
setScale(float factorX, float factorY, float factorZ=1) | gk::Transformable | |
setScale(const Vector3f &factors) | gk::Transformable | inline |
setStateStack(ApplicationStateStack *stateStack) | gk::ApplicationState | inline |
update()=0 | gk::ApplicationState | pure virtual |
~ApplicationState()=default | gk::ApplicationState | virtual |
~IDrawable()=default | gk::IDrawable | virtual |
~Transformable()=default | gk::Transformable | virtual |