GameKit
0.0.1a
C++ gamedev tools
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#include <PositionComponent.hpp>
Public Member Functions | |
PositionComponent (float x, float y) | |
PositionComponent (const Vector2f &pos) | |
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Vector2 ()=default | |
Vector2 (float _x, float _y) | |
Vector2 (const Vector2< U > &vector2) | |
Vector2 | operator+ (const Vector2< float > &vector2) const |
Vector2 | operator- (const Vector2< float > &vector2) const |
Vector2 | operator- () const |
Vector2 | operator* (float n) const |
Vector2 | operator/ (float n) const |
Vector2 & | operator= (float n) |
Vector2 & | operator+= (const Vector2 &vector2) |
Vector2 & | operator-= (const Vector2 &vector2) |
Vector2 & | operator*= (float n) |
Vector2 & | operator/= (float n) |
bool | operator== (const Vector2< float > &vector2) const |
bool | operator!= (const Vector2< float > &vector2) const |
bool | operator< (const Vector2< float > &vector2) const |
bool | operator> (const Vector2< float > &vector2) const |
Additional Inherited Members | |
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float | x |
float | y |
Definition at line 21 of file PositionComponent.hpp.
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inline |
Definition at line 23 of file PositionComponent.hpp.
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inline |
Definition at line 24 of file PositionComponent.hpp.