GameKit  0.0.1a
C++ gamedev tools
gk::RenderTarget Member List

This is the complete list of members for gk::RenderTarget, including all inherited members.

applyCurrentView(const RenderStates &states)gk::RenderTargetprivate
beginDrawing(const RenderStates &states)gk::RenderTargetprivate
disableView()gk::RenderTargetinline
draw(const IDrawable &drawable, const RenderStates &states=RenderStates::Default)gk::RenderTarget
draw(const VertexBuffer &vertexBuffer, GLenum mode, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default)gk::RenderTarget
drawElements(const VertexBuffer &vertexBuffer, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, const RenderStates &states=RenderStates::Default)gk::RenderTarget
endDrawing(const RenderStates &states)gk::RenderTargetprivate
getDefaultView() const =0gk::RenderTargetpure virtual
getSize() const =0gk::RenderTargetpure virtual
getView() constgk::RenderTargetinline
getViewport(const View &view) constgk::RenderTargetprivate
m_previousViewportgk::RenderTargetprivate
m_viewgk::RenderTargetprivate
m_viewChangedgk::RenderTargetprivate
setView(const View &view)gk::RenderTargetinline