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GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::RenderTarget, including all inherited members.
| applyCurrentView(const RenderStates &states) | gk::RenderTarget | private |
| beginDrawing(const RenderStates &states) | gk::RenderTarget | private |
| disableView() | gk::RenderTarget | inline |
| draw(const IDrawable &drawable, const RenderStates &states=RenderStates::Default) | gk::RenderTarget | |
| draw(const VertexBuffer &vertexBuffer, GLenum mode, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default) | gk::RenderTarget | |
| drawElements(const VertexBuffer &vertexBuffer, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, const RenderStates &states=RenderStates::Default) | gk::RenderTarget | |
| endDrawing(const RenderStates &states) | gk::RenderTarget | private |
| getDefaultView() const =0 | gk::RenderTarget | pure virtual |
| getSize() const =0 | gk::RenderTarget | pure virtual |
| getView() const | gk::RenderTarget | inline |
| getViewport(const View &view) const | gk::RenderTarget | private |
| m_previousViewport | gk::RenderTarget | private |
| m_view | gk::RenderTarget | private |
| m_viewChanged | gk::RenderTarget | private |
| setView(const View &view) | gk::RenderTarget | inline |
1.8.12