GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::RenderTarget, including all inherited members.
applyCurrentView(const RenderStates &states) | gk::RenderTarget | private |
beginDrawing(const RenderStates &states) | gk::RenderTarget | private |
disableView() | gk::RenderTarget | inline |
draw(const IDrawable &drawable, const RenderStates &states=RenderStates::Default) | gk::RenderTarget | |
draw(const VertexBuffer &vertexBuffer, GLenum mode, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default) | gk::RenderTarget | |
drawElements(const VertexBuffer &vertexBuffer, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, const RenderStates &states=RenderStates::Default) | gk::RenderTarget | |
endDrawing(const RenderStates &states) | gk::RenderTarget | private |
getDefaultView() const =0 | gk::RenderTarget | pure virtual |
getSize() const =0 | gk::RenderTarget | pure virtual |
getView() const | gk::RenderTarget | inline |
getViewport(const View &view) const | gk::RenderTarget | private |
m_previousViewport | gk::RenderTarget | private |
m_view | gk::RenderTarget | private |
m_viewChanged | gk::RenderTarget | private |
setView(const View &view) | gk::RenderTarget | inline |