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GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::Scene, including all inherited members.
| addCollisionChecker(std::function< void(SceneObject &)> checker) | gk::Scene | |
| addController(Args &&...args) -> typename std::enable_if< std::is_base_of< AbstractController, T >::value, T &>::type | gk::Scene | inline |
| addObject(SceneObject &&object) | gk::Scene | |
| addView(Args &&...args) -> typename std::enable_if< std::is_base_of< AbstractView, T >::value, T &>::type | gk::Scene | inline |
| checkCollisionsFor(SceneObject &object) | gk::Scene | |
| draw(const SceneObject &object, RenderTarget &target, RenderStates states) const | gk::Scene | |
| draw(RenderTarget &target, RenderStates states) const override | gk::Scene | privatevirtual |
| isActive() | gk::Scene | inline |
| m_collisionHelper | gk::Scene | private |
| m_controllerList | gk::Scene | private |
| m_objects | gk::Scene | private |
| m_viewList | gk::Scene | private |
| objects() | gk::Scene | inline |
| objects() const | gk::Scene | inline |
| reset() | gk::Scene | |
| reset(SceneObject &object) | gk::Scene | |
| Scene() | gk::Scene | |
| setCollisionHelper(Args &&...args) -> typename std::enable_if< std::is_base_of< CollisionHelper, T >::value, T &>::type | gk::Scene | inline |
| update() | gk::Scene | |
| update(SceneObject &object) | gk::Scene | |
| ~IDrawable()=default | gk::IDrawable | virtual |
1.8.12