GameKit  0.0.1a
C++ gamedev tools
gk::Scene Member List

This is the complete list of members for gk::Scene, including all inherited members.

addCollisionChecker(std::function< void(SceneObject &)> checker)gk::Scene
addController(Args &&...args) -> typename std::enable_if< std::is_base_of< AbstractController, T >::value, T &>::typegk::Sceneinline
addObject(SceneObject &&object)gk::Scene
addView(Args &&...args) -> typename std::enable_if< std::is_base_of< AbstractView, T >::value, T &>::typegk::Sceneinline
checkCollisionsFor(SceneObject &object)gk::Scene
draw(const SceneObject &object, RenderTarget &target, RenderStates states) constgk::Scene
draw(RenderTarget &target, RenderStates states) const overridegk::Sceneprivatevirtual
isActive()gk::Sceneinline
m_collisionHelpergk::Sceneprivate
m_controllerListgk::Sceneprivate
m_objectsgk::Sceneprivate
m_viewListgk::Sceneprivate
objects()gk::Sceneinline
objects() constgk::Sceneinline
reset()gk::Scene
reset(SceneObject &object)gk::Scene
Scene()gk::Scene
setCollisionHelper(Args &&...args) -> typename std::enable_if< std::is_base_of< CollisionHelper, T >::value, T &>::typegk::Sceneinline
update()gk::Scene
update(SceneObject &object)gk::Scene
~IDrawable()=defaultgk::IDrawablevirtual