GameKit
0.0.1a
C++ gamedev tools
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#include <SceneObjectList.hpp>
Public Member Functions | |
SceneObject & | addObject (SceneObject &&object) |
SceneObject * | findByName (const std::string &name) |
void | removeByName (const std::string &name) |
void | pop () |
SceneObject & | operator[] (size_t n) |
void | remove (size_t n) |
iterator | begin () noexcept |
iterator | end () noexcept |
const_iterator | begin () const noexcept |
const_iterator | end () const noexcept |
size_t | size () const |
Private Types | |
using | iterator = std::deque< SceneObject >::iterator |
using | const_iterator = std::deque< SceneObject >::const_iterator |
Private Attributes | |
std::deque< SceneObject > | m_objects |
Definition at line 24 of file SceneObjectList.hpp.
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private |
Definition at line 26 of file SceneObjectList.hpp.
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Definition at line 25 of file SceneObjectList.hpp.
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inline |
Definition at line 29 of file SceneObjectList.hpp.
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inlinenoexcept |
Definition at line 54 of file SceneObjectList.hpp.
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inlinenoexcept |
Definition at line 57 of file SceneObjectList.hpp.
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inlinenoexcept |
Definition at line 55 of file SceneObjectList.hpp.
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inlinenoexcept |
Definition at line 58 of file SceneObjectList.hpp.
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inline |
Definition at line 34 of file SceneObjectList.hpp.
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Definition at line 50 of file SceneObjectList.hpp.
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Definition at line 48 of file SceneObjectList.hpp.
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Definition at line 52 of file SceneObjectList.hpp.
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Definition at line 42 of file SceneObjectList.hpp.
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Definition at line 60 of file SceneObjectList.hpp.
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Definition at line 63 of file SceneObjectList.hpp.