GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::Sprite, including all inherited members.
addAnimation(const SpriteAnimation &animation) | gk::Sprite | inline |
clipRect() const | gk::Image | inline |
currentAnimation() | gk::Sprite | inline |
currentAnimation() const | gk::Sprite | inline |
currentFrame() const | gk::Sprite | inline |
draw(RenderTarget &target, RenderStates states) const override | gk::Image | protectedvirtual |
frameHeight() const | gk::Sprite | inline |
frameWidth() const | gk::Sprite | inline |
getAnimation(std::size_t i) | gk::Sprite | inline |
getAnimation(std::size_t i) const | gk::Sprite | inline |
getOrigin() const | gk::Transformable | inline |
getPosition() const | gk::Transformable | inline |
getRotation() const | gk::Transformable | inline |
getScale() const | gk::Transformable | inline |
getTransform() const | gk::Transformable | |
hasAnimations() | gk::Sprite | inline |
height() const | gk::Image | inline |
Image()=default | gk::Image | |
Image(const std::string &textureName) | gk::Image | |
Image(const Texture &texture) | gk::Image | |
isAnimated() const | gk::Sprite | inline |
load(const Sprite &sprite) | gk::Sprite | |
load(const std::string &textureName, u16 frameWidth, u16 frameHeight, bool isAnimated=false) | gk::Sprite | |
gk::Image::load(const Image &image) | gk::Image | |
gk::Image::load(const std::string &textureName) | gk::Image | |
gk::Image::load(const Texture &texture) | gk::Image | |
m_animations | gk::Sprite | private |
m_currentAnimation | gk::Sprite | private |
m_currentFrame | gk::Sprite | private |
m_frameHeight | gk::Sprite | private |
m_frameWidth | gk::Sprite | private |
m_isAnimated | gk::Sprite | private |
m_previousAnimation | gk::Sprite | private |
m_texture | gk::Image | protected |
m_vbo | gk::Image | protected |
move(float offsetX, float offsetY, float offsetZ=0) | gk::Transformable | |
move(const Vector3f &offset) | gk::Transformable | |
posRect() const | gk::Image | inline |
rotate(float angle) | gk::Transformable | |
rotate(float angle, const Vector3f &axis) | gk::Transformable | |
scale(float factorX, float factorY, float factorZ=1) | gk::Transformable | |
scale(const Vector3f &factor) | gk::Transformable | |
setAlphaMod(u8 alpha) | gk::Image | inline |
setAnimated(bool isAnimated) | gk::Sprite | inline |
setClipRect(float x, float y, u16 width, u16 height) | gk::Image | |
setColor(const Color &color) | gk::Image | inline |
setCurrentAnimation(u16 currentAnimation) | gk::Sprite | |
setCurrentFrame(u16 currentFrame) | gk::Sprite | |
setFlip(bool isFlipped) | gk::Image | inline |
setOrigin(float x, float y, float z=0) | gk::Transformable | |
setOrigin(const Vector3f &origin) | gk::Transformable | inline |
setPosition(float x, float y, float z=0) | gk::Transformable | |
setPosition(const Vector3f &position) | gk::Transformable | inline |
setPosRect(float x, float y, u16 width, u16 height) | gk::Image | |
setRotation(float angle) | gk::Transformable | inline |
setRotation(float angle, const Vector3f &axis) | gk::Transformable | |
setScale(float factorX, float factorY, float factorZ=1) | gk::Transformable | |
setScale(const Vector3f &factors) | gk::Transformable | inline |
Sprite()=default | gk::Sprite | |
Sprite(const std::string &textureName, u16 frameWidth, u16 frameHeight, bool isAnimated=false) | gk::Sprite | |
updateAnimations() | gk::Sprite | |
updateVertexBuffer() const | gk::Image | protected |
width() const | gk::Image | inline |
~IDrawable()=default | gk::IDrawable | virtual |
~Transformable()=default | gk::Transformable | virtual |