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GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::Sprite, including all inherited members.
| addAnimation(const SpriteAnimation &animation) | gk::Sprite | inline |
| clipRect() const | gk::Image | inline |
| currentAnimation() | gk::Sprite | inline |
| currentAnimation() const | gk::Sprite | inline |
| currentFrame() const | gk::Sprite | inline |
| draw(RenderTarget &target, RenderStates states) const override | gk::Image | protectedvirtual |
| frameHeight() const | gk::Sprite | inline |
| frameWidth() const | gk::Sprite | inline |
| getAnimation(std::size_t i) | gk::Sprite | inline |
| getAnimation(std::size_t i) const | gk::Sprite | inline |
| getOrigin() const | gk::Transformable | inline |
| getPosition() const | gk::Transformable | inline |
| getRotation() const | gk::Transformable | inline |
| getScale() const | gk::Transformable | inline |
| getTransform() const | gk::Transformable | |
| hasAnimations() | gk::Sprite | inline |
| height() const | gk::Image | inline |
| Image()=default | gk::Image | |
| Image(const std::string &textureName) | gk::Image | |
| Image(const Texture &texture) | gk::Image | |
| isAnimated() const | gk::Sprite | inline |
| load(const Sprite &sprite) | gk::Sprite | |
| load(const std::string &textureName, u16 frameWidth, u16 frameHeight, bool isAnimated=false) | gk::Sprite | |
| gk::Image::load(const Image &image) | gk::Image | |
| gk::Image::load(const std::string &textureName) | gk::Image | |
| gk::Image::load(const Texture &texture) | gk::Image | |
| m_animations | gk::Sprite | private |
| m_currentAnimation | gk::Sprite | private |
| m_currentFrame | gk::Sprite | private |
| m_frameHeight | gk::Sprite | private |
| m_frameWidth | gk::Sprite | private |
| m_isAnimated | gk::Sprite | private |
| m_previousAnimation | gk::Sprite | private |
| m_texture | gk::Image | protected |
| m_vbo | gk::Image | protected |
| move(float offsetX, float offsetY, float offsetZ=0) | gk::Transformable | |
| move(const Vector3f &offset) | gk::Transformable | |
| posRect() const | gk::Image | inline |
| rotate(float angle) | gk::Transformable | |
| rotate(float angle, const Vector3f &axis) | gk::Transformable | |
| scale(float factorX, float factorY, float factorZ=1) | gk::Transformable | |
| scale(const Vector3f &factor) | gk::Transformable | |
| setAlphaMod(u8 alpha) | gk::Image | inline |
| setAnimated(bool isAnimated) | gk::Sprite | inline |
| setClipRect(float x, float y, u16 width, u16 height) | gk::Image | |
| setColor(const Color &color) | gk::Image | inline |
| setCurrentAnimation(u16 currentAnimation) | gk::Sprite | |
| setCurrentFrame(u16 currentFrame) | gk::Sprite | |
| setFlip(bool isFlipped) | gk::Image | inline |
| setOrigin(float x, float y, float z=0) | gk::Transformable | |
| setOrigin(const Vector3f &origin) | gk::Transformable | inline |
| setPosition(float x, float y, float z=0) | gk::Transformable | |
| setPosition(const Vector3f &position) | gk::Transformable | inline |
| setPosRect(float x, float y, u16 width, u16 height) | gk::Image | |
| setRotation(float angle) | gk::Transformable | inline |
| setRotation(float angle, const Vector3f &axis) | gk::Transformable | |
| setScale(float factorX, float factorY, float factorZ=1) | gk::Transformable | |
| setScale(const Vector3f &factors) | gk::Transformable | inline |
| Sprite()=default | gk::Sprite | |
| Sprite(const std::string &textureName, u16 frameWidth, u16 frameHeight, bool isAnimated=false) | gk::Sprite | |
| updateAnimations() | gk::Sprite | |
| updateVertexBuffer() const | gk::Image | protected |
| width() const | gk::Image | inline |
| ~IDrawable()=default | gk::IDrawable | virtual |
| ~Transformable()=default | gk::Transformable | virtual |
1.8.12