GameKit  0.0.1a
C++ gamedev tools
gk::TextInput Member List

This is the complete list of members for gk::TextInput, including all inherited members.

content() constgk::TextInputinline
draw(RenderTarget &target, RenderStates states) const overridegk::TextInputprivatevirtual
getOrigin() constgk::Transformableinline
getPosition() constgk::Transformableinline
getRotation() constgk::Transformableinline
getScale() constgk::Transformableinline
getSize() constgk::TextInputinline
getTransform() constgk::Transformable
m_characterLimitgk::TextInputprivate
m_contentgk::TextInputprivate
m_cursorgk::TextInputprivate
m_keyboardSoundgk::TextInputprivate
m_rectTextgk::TextInputprivate
m_textgk::TextInputprivate
move(float offsetX, float offsetY, float offsetZ=0)gk::Transformable
move(const Vector3f &offset)gk::Transformable
onEvent(const SDL_Event &event)gk::TextInput
rotate(float angle)gk::Transformable
rotate(float angle, const Vector3f &axis)gk::Transformable
scale(float factorX, float factorY, float factorZ=1)gk::Transformable
scale(const Vector3f &factor)gk::Transformable
setCharacterLimit(u16 characterLimit)gk::TextInputinline
setContent(const std::string &content)gk::TextInputinline
setCursor(const std::string &cursor)gk::TextInputinline
setKeyboardSound(const std::string &keyboardSound)gk::TextInputinline
setOrigin(float x, float y, float z=0)gk::Transformable
setOrigin(const Vector3f &origin)gk::Transformableinline
setPosition(float x, float y)gk::TextInput
gk::Transformable::setPosition(float x, float y, float z=0)gk::Transformable
gk::Transformable::setPosition(const Vector3f &position)gk::Transformableinline
setRotation(float angle)gk::Transformableinline
setRotation(float angle, const Vector3f &axis)gk::Transformable
setScale(float factorX, float factorY, float factorZ=1)gk::Transformable
setScale(const Vector3f &factors)gk::Transformableinline
setSize(u16 width, u16 height)gk::TextInput
TextInput()gk::TextInput
~IDrawable()=defaultgk::IDrawablevirtual
~Transformable()=defaultgk::Transformablevirtual