GameKit  0.0.1a
C++ gamedev tools
gk::Tilemap Member List

This is the complete list of members for gk::Tilemap, including all inherited members.

draw(gk::RenderTarget &target, gk::RenderStates states) const overridegk::Tilemapprotectedvirtual
getOrigin() constgk::Transformableinline
getPosition() constgk::Transformableinline
getRotation() constgk::Transformableinline
getScale() constgk::Transformableinline
getTile(u16 tileX, u16 tileY, u8 layer=0)gk::Tilemap
getTransform() constgk::Transformable
height() constgk::Tilemapinline
inTile(float x, float y, u16 tileID)gk::Tilemap
layerCount() constgk::Tilemapinline
m_animatorgk::Tilemapprivate
m_baseDatagk::Tilemapprivate
m_datagk::Tilemapprivate
m_heightgk::Tilemapprivate
m_renderergk::Tilemapprivate
m_tilesetgk::Tilemapprivate
m_tilesetOffsetgk::Tilemapprivate
m_widthgk::Tilemapprivate
move(float offsetX, float offsetY, float offsetZ=0)gk::Transformable
move(const Vector3f &offset)gk::Transformable
reset()gk::Tilemap
rotate(float angle)gk::Transformable
rotate(float angle, const Vector3f &axis)gk::Transformable
scale(float factorX, float factorY, float factorZ=1)gk::Transformable
scale(const Vector3f &factor)gk::Transformable
setOrigin(float x, float y, float z=0)gk::Transformable
setOrigin(const Vector3f &origin)gk::Transformableinline
setPosition(float x, float y, float z=0)gk::Transformable
setPosition(const Vector3f &position)gk::Transformableinline
setRotation(float angle)gk::Transformableinline
setRotation(float angle, const Vector3f &axis)gk::Transformable
setScale(float factorX, float factorY, float factorZ=1)gk::Transformable
setScale(const Vector3f &factors)gk::Transformableinline
setTile(u16 tileX, u16 tileY, u16 id, bool write=true, bool persistent=false)gk::Tilemap
setTilesetOffset(u16 tilesetOffset)gk::Tilemapinline
Tilemap(u16 width, u16 height, Tileset &tileset, const std::vector< std::vector< u16 >> &data)gk::Tilemap
tileset()gk::Tilemapinline
update()gk::Tilemap
updateTiles()gk::Tilemap
width() constgk::Tilemapinline
~IDrawable()=defaultgk::IDrawablevirtual
~Transformable()=defaultgk::Transformablevirtual