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GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::Tilemap, including all inherited members.
| draw(gk::RenderTarget &target, gk::RenderStates states) const override | gk::Tilemap | protectedvirtual |
| getOrigin() const | gk::Transformable | inline |
| getPosition() const | gk::Transformable | inline |
| getRotation() const | gk::Transformable | inline |
| getScale() const | gk::Transformable | inline |
| getTile(u16 tileX, u16 tileY, u8 layer=0) | gk::Tilemap | |
| getTransform() const | gk::Transformable | |
| height() const | gk::Tilemap | inline |
| inTile(float x, float y, u16 tileID) | gk::Tilemap | |
| layerCount() const | gk::Tilemap | inline |
| m_animator | gk::Tilemap | private |
| m_baseData | gk::Tilemap | private |
| m_data | gk::Tilemap | private |
| m_height | gk::Tilemap | private |
| m_renderer | gk::Tilemap | private |
| m_tileset | gk::Tilemap | private |
| m_tilesetOffset | gk::Tilemap | private |
| m_width | gk::Tilemap | private |
| move(float offsetX, float offsetY, float offsetZ=0) | gk::Transformable | |
| move(const Vector3f &offset) | gk::Transformable | |
| reset() | gk::Tilemap | |
| rotate(float angle) | gk::Transformable | |
| rotate(float angle, const Vector3f &axis) | gk::Transformable | |
| scale(float factorX, float factorY, float factorZ=1) | gk::Transformable | |
| scale(const Vector3f &factor) | gk::Transformable | |
| setOrigin(float x, float y, float z=0) | gk::Transformable | |
| setOrigin(const Vector3f &origin) | gk::Transformable | inline |
| setPosition(float x, float y, float z=0) | gk::Transformable | |
| setPosition(const Vector3f &position) | gk::Transformable | inline |
| setRotation(float angle) | gk::Transformable | inline |
| setRotation(float angle, const Vector3f &axis) | gk::Transformable | |
| setScale(float factorX, float factorY, float factorZ=1) | gk::Transformable | |
| setScale(const Vector3f &factors) | gk::Transformable | inline |
| setTile(u16 tileX, u16 tileY, u16 id, bool write=true, bool persistent=false) | gk::Tilemap | |
| setTilesetOffset(u16 tilesetOffset) | gk::Tilemap | inline |
| Tilemap(u16 width, u16 height, Tileset &tileset, const std::vector< std::vector< u16 >> &data) | gk::Tilemap | |
| tileset() | gk::Tilemap | inline |
| update() | gk::Tilemap | |
| updateTiles() | gk::Tilemap | |
| width() const | gk::Tilemap | inline |
| ~IDrawable()=default | gk::IDrawable | virtual |
| ~Transformable()=default | gk::Transformable | virtual |
1.8.12