GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::Tilemap, including all inherited members.
draw(gk::RenderTarget &target, gk::RenderStates states) const override | gk::Tilemap | protectedvirtual |
getOrigin() const | gk::Transformable | inline |
getPosition() const | gk::Transformable | inline |
getRotation() const | gk::Transformable | inline |
getScale() const | gk::Transformable | inline |
getTile(u16 tileX, u16 tileY, u8 layer=0) | gk::Tilemap | |
getTransform() const | gk::Transformable | |
height() const | gk::Tilemap | inline |
inTile(float x, float y, u16 tileID) | gk::Tilemap | |
layerCount() const | gk::Tilemap | inline |
m_animator | gk::Tilemap | private |
m_baseData | gk::Tilemap | private |
m_data | gk::Tilemap | private |
m_height | gk::Tilemap | private |
m_renderer | gk::Tilemap | private |
m_tileset | gk::Tilemap | private |
m_tilesetOffset | gk::Tilemap | private |
m_width | gk::Tilemap | private |
move(float offsetX, float offsetY, float offsetZ=0) | gk::Transformable | |
move(const Vector3f &offset) | gk::Transformable | |
reset() | gk::Tilemap | |
rotate(float angle) | gk::Transformable | |
rotate(float angle, const Vector3f &axis) | gk::Transformable | |
scale(float factorX, float factorY, float factorZ=1) | gk::Transformable | |
scale(const Vector3f &factor) | gk::Transformable | |
setOrigin(float x, float y, float z=0) | gk::Transformable | |
setOrigin(const Vector3f &origin) | gk::Transformable | inline |
setPosition(float x, float y, float z=0) | gk::Transformable | |
setPosition(const Vector3f &position) | gk::Transformable | inline |
setRotation(float angle) | gk::Transformable | inline |
setRotation(float angle, const Vector3f &axis) | gk::Transformable | |
setScale(float factorX, float factorY, float factorZ=1) | gk::Transformable | |
setScale(const Vector3f &factors) | gk::Transformable | inline |
setTile(u16 tileX, u16 tileY, u16 id, bool write=true, bool persistent=false) | gk::Tilemap | |
setTilesetOffset(u16 tilesetOffset) | gk::Tilemap | inline |
Tilemap(u16 width, u16 height, Tileset &tileset, const std::vector< std::vector< u16 >> &data) | gk::Tilemap | |
tileset() | gk::Tilemap | inline |
update() | gk::Tilemap | |
updateTiles() | gk::Tilemap | |
width() const | gk::Tilemap | inline |
~IDrawable()=default | gk::IDrawable | virtual |
~Transformable()=default | gk::Transformable | virtual |