GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::Transform, including all inherited members.
combine(const Transform &transform) | gk::Transform | |
getMatrix() const | gk::Transform | inline |
getRawMatrix() const | gk::Transform | inline |
Identity | gk::Transform | static |
m_matrix | gk::Transform | private |
rotate(float angle) | gk::Transform | inline |
rotate(float angle, const Vector3f &axis) | gk::Transform | |
scale(float scaleX, float scaleY, float scaleZ=1) | gk::Transform | |
scale(const Vector3f &factors) | gk::Transform | inline |
Transform()=default | gk::Transform | |
Transform(const glm::mat4 &matrix) | gk::Transform | inline |
translate(float x, float y, float z=0) | gk::Transform | |
translate(const Vector3f &offset) | gk::Transform | inline |