#include <Transform.hpp>
Definition at line 28 of file Transform.hpp.
§ Transform() [1/2]
gk::Transform::Transform |
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| ) |
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default |
§ Transform() [2/2]
gk::Transform::Transform |
( |
const glm::mat4 & |
matrix | ) |
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inline |
§ combine()
§ getMatrix()
const glm::mat4 gk::Transform::getMatrix |
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const |
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inline |
§ getRawMatrix()
const float* gk::Transform::getRawMatrix |
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const |
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inline |
§ rotate() [1/2]
Transform& gk::Transform::rotate |
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float |
angle | ) |
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inline |
§ rotate() [2/2]
§ scale() [1/2]
Transform & gk::Transform::scale |
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float |
scaleX, |
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float |
scaleY, |
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float |
scaleZ = 1 |
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) |
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§ scale() [2/2]
§ translate() [1/2]
Transform & gk::Transform::translate |
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float |
x, |
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float |
y, |
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float |
z = 0 |
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) |
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§ translate() [2/2]
§ Identity
§ m_matrix
glm::mat4 gk::Transform::m_matrix {1} |
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private |
The documentation for this class was generated from the following files: