GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::Window, including all inherited members.
clear() | gk::Window | |
close() | gk::Window | inline |
disableView() | gk::RenderTarget | inline |
display() | gk::Window | |
draw(const IDrawable &drawable, const RenderStates &states=RenderStates::Default) | gk::RenderTarget | |
draw(const VertexBuffer &vertexBuffer, GLenum mode, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default) | gk::RenderTarget | |
drawElements(const VertexBuffer &vertexBuffer, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, const RenderStates &states=RenderStates::Default) | gk::RenderTarget | |
getDefaultView() const override | gk::Window | inlinevirtual |
getSize() const override | gk::Window | inlinevirtual |
getView() const | gk::RenderTarget | inline |
isOpen() const | gk::Window | inline |
m_context | gk::Window | private |
m_defaultView | gk::Window | private |
m_isOpen | gk::Window | private |
m_size | gk::Window | private |
m_window | gk::Window | private |
open(const std::string &caption, u16 width, u16 height) | gk::Window | |
SDL_GLContextPtr typedef | gk::Window | private |
SDL_WindowPtr typedef | gk::Window | private |
setVerticalSyncEnabled(bool enabled) | gk::Window | |
setView(const View &view) | gk::RenderTarget | inline |
window() const | gk::Window | inline |