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GameKit
0.0.1a
C++ gamedev tools
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This is the complete list of members for gk::Window, including all inherited members.
| clear() | gk::Window | |
| close() | gk::Window | inline |
| disableView() | gk::RenderTarget | inline |
| display() | gk::Window | |
| draw(const IDrawable &drawable, const RenderStates &states=RenderStates::Default) | gk::RenderTarget | |
| draw(const VertexBuffer &vertexBuffer, GLenum mode, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default) | gk::RenderTarget | |
| drawElements(const VertexBuffer &vertexBuffer, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, const RenderStates &states=RenderStates::Default) | gk::RenderTarget | |
| getDefaultView() const override | gk::Window | inlinevirtual |
| getSize() const override | gk::Window | inlinevirtual |
| getView() const | gk::RenderTarget | inline |
| isOpen() const | gk::Window | inline |
| m_context | gk::Window | private |
| m_defaultView | gk::Window | private |
| m_isOpen | gk::Window | private |
| m_size | gk::Window | private |
| m_window | gk::Window | private |
| open(const std::string &caption, u16 width, u16 height) | gk::Window | |
| SDL_GLContextPtr typedef | gk::Window | private |
| SDL_WindowPtr typedef | gk::Window | private |
| setVerticalSyncEnabled(bool enabled) | gk::Window | |
| setView(const View &view) | gk::RenderTarget | inline |
| window() const | gk::Window | inline |
1.8.12