GameKit  0.0.1a
C++ gamedev tools
gk::Window Member List

This is the complete list of members for gk::Window, including all inherited members.

clear()gk::Window
close()gk::Windowinline
disableView()gk::RenderTargetinline
display()gk::Window
draw(const IDrawable &drawable, const RenderStates &states=RenderStates::Default)gk::RenderTarget
draw(const VertexBuffer &vertexBuffer, GLenum mode, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default)gk::RenderTarget
drawElements(const VertexBuffer &vertexBuffer, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, const RenderStates &states=RenderStates::Default)gk::RenderTarget
getDefaultView() const overridegk::Windowinlinevirtual
getSize() const overridegk::Windowinlinevirtual
getView() constgk::RenderTargetinline
isOpen() constgk::Windowinline
m_contextgk::Windowprivate
m_defaultViewgk::Windowprivate
m_isOpengk::Windowprivate
m_sizegk::Windowprivate
m_windowgk::Windowprivate
open(const std::string &caption, u16 width, u16 height)gk::Window
SDL_GLContextPtr typedefgk::Windowprivate
SDL_WindowPtr typedefgk::Windowprivate
setVerticalSyncEnabled(bool enabled)gk::Window
setView(const View &view)gk::RenderTargetinline
window() constgk::Windowinline