GameKit  0.0.1a
C++ gamedev tools
Public Attributes | List of all members
gk::Vertex Struct Reference

#include <Vertex.hpp>

Public Attributes

GLfloat coord3d [4] = {0, 0, 0, 1}
 
GLfloat texCoord [2] = {-1, -1}
 
GLfloat color [4] = {0, 0, 0, 1}
 
GLfloat normal [3] = {0, 0, 0}
 
GLfloat lightValue [2] = {-1, -1}
 
GLfloat blockType = -1
 
GLfloat ambientOcclusion = 5
 

Detailed Description

Definition at line 21 of file Vertex.hpp.

Member Data Documentation

§ ambientOcclusion

GLfloat gk::Vertex::ambientOcclusion = 5

Definition at line 28 of file Vertex.hpp.

§ blockType

GLfloat gk::Vertex::blockType = -1

Definition at line 27 of file Vertex.hpp.

§ color

GLfloat gk::Vertex::color[4] = {0, 0, 0, 1}

Definition at line 24 of file Vertex.hpp.

§ coord3d

GLfloat gk::Vertex::coord3d[4] = {0, 0, 0, 1}

Definition at line 22 of file Vertex.hpp.

§ lightValue

GLfloat gk::Vertex::lightValue[2] = {-1, -1}

Definition at line 26 of file Vertex.hpp.

§ normal

GLfloat gk::Vertex::normal[3] = {0, 0, 0}

Definition at line 25 of file Vertex.hpp.

§ texCoord

GLfloat gk::Vertex::texCoord[2] = {-1, -1}

Definition at line 23 of file Vertex.hpp.


The documentation for this struct was generated from the following file: