GameKit
0.0.1a
C++ gamedev tools
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#include <Vertex.hpp>
Public Attributes | |
GLfloat | coord3d [4] = {0, 0, 0, 1} |
GLfloat | texCoord [2] = {-1, -1} |
GLfloat | color [4] = {0, 0, 0, 1} |
GLfloat | normal [3] = {0, 0, 0} |
GLfloat | lightValue [2] = {-1, -1} |
GLfloat | blockType = -1 |
GLfloat | ambientOcclusion = 5 |
Definition at line 21 of file Vertex.hpp.
GLfloat gk::Vertex::ambientOcclusion = 5 |
Definition at line 28 of file Vertex.hpp.
GLfloat gk::Vertex::blockType = -1 |
Definition at line 27 of file Vertex.hpp.
GLfloat gk::Vertex::color[4] = {0, 0, 0, 1} |
Definition at line 24 of file Vertex.hpp.
GLfloat gk::Vertex::coord3d[4] = {0, 0, 0, 1} |
Definition at line 22 of file Vertex.hpp.
GLfloat gk::Vertex::lightValue[2] = {-1, -1} |
Definition at line 26 of file Vertex.hpp.
GLfloat gk::Vertex::normal[3] = {0, 0, 0} |
Definition at line 25 of file Vertex.hpp.
GLfloat gk::Vertex::texCoord[2] = {-1, -1} |
Definition at line 23 of file Vertex.hpp.