OpenMiner
0.0.1a
Voxel game engine
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Functions | |
template<int I, int... In> | |
void | handle_filter (static_stack_dependencies< I, In... >, lua_State *L, int &) |
template<int... In> | |
void | handle_filter (returns_self_with< In... >, lua_State *L, int &pushed) |
void | handle_filter (const stack_dependencies &sdeps, lua_State *L, int &) |
template<typename P , meta::disable< std::is_base_of< detail::filter_base_tag, meta::unqualified_t< P >>> = meta::enabler> | |
void | handle_filter (P &&p, lua_State *L, int &pushed) |
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inline |
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inline |
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inline |