OpenMiner  0.0.1a
Voxel game engine
Public Member Functions | Public Attributes | List of all members
sol::call_detail::constructor_match< T, checked, clean_stack > Struct Template Reference

#include <sol.hpp>

Public Member Functions

 constructor_match (T *o)
 
template<typename Fx , std::size_t I, typename... R, typename... Args>
int operator() (types< Fx >, index_value< I >, types< R... > r, types< Args... > a, lua_State *L, int, int start) const
 

Public Attributes

Tobj
 

Constructor & Destructor Documentation

§ constructor_match()

template<typename T , bool checked, bool clean_stack>
sol::call_detail::constructor_match< T, checked, clean_stack >::constructor_match ( T o)
inline
13119  : obj(o) {
13120  }
T * obj
Definition: sol.hpp:13116

Member Function Documentation

§ operator()()

template<typename T , bool checked, bool clean_stack>
template<typename Fx , std::size_t I, typename... R, typename... Args>
int sol::call_detail::constructor_match< T, checked, clean_stack >::operator() ( types< Fx >  ,
index_value< I >  ,
types< R... >  r,
types< Args... >  a,
lua_State *  L,
int  ,
int  start 
) const
inline
13123  {
13124  detail::default_construct func{};
13125  return stack::call_into_lua<checked, clean_stack>(r, a, L, start, func, obj);
13126  }
T * obj
Definition: sol.hpp:13116

Member Data Documentation

§ obj

template<typename T , bool checked, bool clean_stack>
T* sol::call_detail::constructor_match< T, checked, clean_stack >::obj

The documentation for this struct was generated from the following file: