WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Classes | Macros | Enumerations | Variables
Character.hpp File Reference
#include <System/Time/Calendar.hpp>
#include <Container/Table/TableInterface.hpp>
#include "WorldObject.hpp"
#include "WorldObject_Tree.hpp"
#include "Item.hpp"
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Classes

class  Character
 

Macros

#define WORLDSIM_CHARACTER_HPP
 

Enumerations

enum  enumCauseOfDeath {
  UNKNOWN =0, STARVATION =1, MASSACRE =2, COMBAT =3,
  OLD_AGE =4
}
 

Variables

const std::string enumCauseOfDeathStr [5] = { "unknown", "starvation", "massacre", "combat", "old age" }
 

Macro Definition Documentation

◆ WORLDSIM_CHARACTER_HPP

#define WORLDSIM_CHARACTER_HPP

Enumeration Type Documentation

◆ enumCauseOfDeath

Enumerator
UNKNOWN 
STARVATION 
MASSACRE 
COMBAT 
OLD_AGE 

Variable Documentation

◆ enumCauseOfDeathStr

const std::string enumCauseOfDeathStr[5] = { "unknown", "starvation", "massacre", "combat", "old age" }