WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Functions | Variables
Driver_GLHooks.hpp File Reference
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Functions

void shutDown (int signal=0)
 
void GL_display ()
 
void GL_idle ()
 
void GL_init (int nArgs, char **arg)
 

Variables

unsigned char lastKey =0
 
bool waitingForKeyPress =true
 
long int logicLateness =0
 
long int frameLateness =0
 
double aFrameTime [OUTPUT_FRAMERATE_SAMPLE_SIZE]
 
int iFrameTime =0
 
double rollingAverage =0
 

Function Documentation

◆ GL_display()

void GL_display ( )

◆ GL_idle()

void GL_idle ( )

◆ GL_init()

void GL_init ( int  nArgs,
char **  arg 
)

◆ shutDown()

void shutDown ( int  signal = 0)

Variable Documentation

◆ aFrameTime

double aFrameTime[OUTPUT_FRAMERATE_SAMPLE_SIZE]

◆ frameLateness

long int frameLateness =0

◆ iFrameTime

int iFrameTime =0

◆ lastKey

unsigned char lastKey =0

◆ logicLateness

long int logicLateness =0

◆ rollingAverage

double rollingAverage =0

◆ waitingForKeyPress

bool waitingForKeyPress =true