WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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Go to the source code of this file.
Functions | |
void | shutDown (int signal=0) |
void | GL_display () |
void | GL_idle () |
void | GL_init (int nArgs, char **arg) |
Variables | |
unsigned char | lastKey =0 |
bool | waitingForKeyPress =true |
long int | logicLateness =0 |
long int | frameLateness =0 |
double | aFrameTime [OUTPUT_FRAMERATE_SAMPLE_SIZE] |
int | iFrameTime =0 |
double | rollingAverage =0 |
void GL_display | ( | ) |
void GL_idle | ( | ) |
void GL_init | ( | int | nArgs, |
char ** | arg | ||
) |
void shutDown | ( | int | signal = 0 | ) |
double aFrameTime[OUTPUT_FRAMERATE_SAMPLE_SIZE] |
long int frameLateness =0 |
int iFrameTime =0 |
unsigned char lastKey =0 |
long int logicLateness =0 |
double rollingAverage =0 |
bool waitingForKeyPress =true |