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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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Go to the source code of this file.
Functions | |
| void | shutDown (int signal=0) |
| void | GL_display () |
| void | GL_idle () |
| void | GL_init (int nArgs, char **arg) |
Variables | |
| unsigned char | lastKey =0 |
| bool | waitingForKeyPress =true |
| long int | logicLateness =0 |
| long int | frameLateness =0 |
| double | aFrameTime [OUTPUT_FRAMERATE_SAMPLE_SIZE] |
| int | iFrameTime =0 |
| double | rollingAverage =0 |
| void GL_display | ( | ) |
| void GL_idle | ( | ) |
| void GL_init | ( | int | nArgs, |
| char ** | arg | ||
| ) |
| void shutDown | ( | int | signal = 0 | ) |
| double aFrameTime[OUTPUT_FRAMERATE_SAMPLE_SIZE] |
| long int frameLateness =0 |
| int iFrameTime =0 |
| unsigned char lastKey =0 |
| long int logicLateness =0 |
| double rollingAverage =0 |
| bool waitingForKeyPress =true |
1.8.13