#include <Container/Vector/Vector.hpp>
#include <unordered_map>
Go to the source code of this file.
|
| enum | enumMenu {
MENU_UNKNOWN,
MENU_TITLE,
MENU_OPTIONS,
MENU_LOADGAME,
MENU_WORLDGENERATOR,
MENU_WORLDSIMULATOR,
MENU_ADVENTUREMODE
} |
| |
| enum | enumDirection { NORTH,
EAST,
SOUTH,
WEST
} |
| |
| enum | enumRace { NONE =0,
HUMAN =1,
DWARVEN =2,
ELVEN =3
} |
| |
| enum | eLocalTerrain { eLocalTerrain::G =0,
eLocalTerrain::GRASS =1,
eLocalTerrain::WATER =2
} |
| |
| enum | enumCauseOfDeath {
UNKNOWN =0,
STARVATION =1,
MASSACRE =2,
COMBAT =3,
OLD_AGE =4,
SMITED =5
} |
| |
| enum | enumLocation {
LOCATION_UNKNOWN,
LOCATION_NONE,
LOCATION_OUTSIDE,
LOCATION_WALLS,
LOCATION_HALL,
LOCATION_MAIN_HALL,
LOCATION_MINE,
LOCATION_DWELLING,
LOCATION_FARM,
LOCATION_WILDERNESS,
LOCATION_WEAPONSMITH,
LOCATION_COUNT
} |
| |
| enum | enumResource {
RESOURCE_UNKNOWN,
RESOURCE_IRON,
RESOURCE_GOLD,
RESOURCE_SILVER,
RESOURCE_GEM,
RESOURCE_DIAMOND,
RESOURCE_ADAMANTINE,
RESOURCE_COAL,
RESOURCE_STONE,
RESOURCE_WOOD,
RESOURCE_MAGICKA_CRYSTAL,
RESOURCE_STEEL,
RESOURCE_BRONZE,
RESOURCE_ADAMANTIUM,
RESOURCE_FOOD,
RESOURCE_COUNT
} |
| |
| enum | enumIntermediate {
INTERMEDIATE_NONE,
INTERMEDIATE_FIBRE,
INTERMEDIATE_GUT,
INTERMEDIATE_MEAT,
INTERMEDIATE_BONE,
INTERMEDIATE_COUNT
} |
| |
| enum | enumJob {
JOB_UNKNOWN,
JOB_FARMING,
JOB_MINING,
JOB_PRODUCTION,
JOB_WOODCUTTING,
JOB_PROSPECTING,
JOB_HUNTING,
JOB_COUNT
} |
| |
| enum | ItemAction {
ITEM_ACTION_NONE,
ITEM_ACTION_HUNTING_MELEE,
ITEM_ACTION_HUNTING_RANGED,
ITEM_ACTION_FARMING,
ITEM_ACTION_WOODCUTTING,
ITEM_ACTION_MINING,
ITEM_ACTION_COUNT
} |
| |
| enum | ItemType {
ITEM_NONE,
ITEM_HAND,
ITEM_HOE,
ITEM_SWORD,
ITEM_KNIFE,
ITEM_LONGBOW,
ITEM_SPEAR,
ITEM_PICKAXE,
ITEM_FISHROD,
ITEM_SHOVEL,
ITEM_AXE,
ITEM_LOG,
ITEM_FISH,
ITEM_CAMPFIRE,
ITEM_PLANK,
ITEM_WALL,
ITEM_FLOOR,
ITEM_PLANTFIBRE,
ITEM_DEERPELT,
ITEM_DEERMEAT,
ITEM_HUMANSKIN,
ITEM_HUMANMEAT,
ITEM_LEATHERCLOTHES,
ITEM_WATERSKIN,
ITEM_SHELTER,
ITEM_MARKER_RED,
ITEM_MARKER_GREEN_SMALL,
ITEM_COUNT
} |
| |
| enum | enumColour {
BLACK,
RED,
GREEN,
YELLOW,
BLUE,
MAGENTA,
CYAN,
WHITE,
DEFAULT
} |
| |
◆ COUT_COLOURS
◆ WORLDSIM_DRIVER_SETTINGS_ENUMS_CPP
| #define WORLDSIM_DRIVER_SETTINGS_ENUMS_CPP |
◆ eLocalTerrain
◆ enumCauseOfDeath
| Enumerator |
|---|
| UNKNOWN | |
| STARVATION | |
| MASSACRE | |
| COMBAT | |
| OLD_AGE | |
| SMITED | |
◆ enumColour
| Enumerator |
|---|
| BLACK | |
| RED | |
| GREEN | |
| YELLOW | |
| BLUE | |
| MAGENTA | |
| CYAN | |
| WHITE | |
| DEFAULT | |
◆ enumDirection
| Enumerator |
|---|
| NORTH | |
| EAST | |
| SOUTH | |
| WEST | |
◆ enumIntermediate
| Enumerator |
|---|
| INTERMEDIATE_NONE | |
| INTERMEDIATE_FIBRE | |
| INTERMEDIATE_GUT | |
| INTERMEDIATE_MEAT | |
| INTERMEDIATE_BONE | |
| INTERMEDIATE_COUNT | |
◆ enumJob
| Enumerator |
|---|
| JOB_UNKNOWN | |
| JOB_FARMING | |
| JOB_MINING | |
| JOB_PRODUCTION | |
| JOB_WOODCUTTING | |
| JOB_PROSPECTING | |
| JOB_HUNTING | |
| JOB_COUNT | |
◆ enumLocation
| Enumerator |
|---|
| LOCATION_UNKNOWN | |
| LOCATION_NONE | |
| LOCATION_OUTSIDE | |
| LOCATION_WALLS | |
| LOCATION_HALL | |
| LOCATION_MAIN_HALL | |
| LOCATION_MINE | |
| LOCATION_DWELLING | |
| LOCATION_FARM | |
| LOCATION_WILDERNESS | |
| LOCATION_WEAPONSMITH | |
| LOCATION_COUNT | |
◆ enumMenu
| Enumerator |
|---|
| MENU_UNKNOWN | |
| MENU_TITLE | |
| MENU_OPTIONS | |
| MENU_LOADGAME | |
| MENU_WORLDGENERATOR | |
| MENU_WORLDSIMULATOR | |
| MENU_ADVENTUREMODE | |
◆ enumRace
| Enumerator |
|---|
| NONE | |
| HUMAN | |
| DWARVEN | |
| ELVEN | |
◆ enumResource
| Enumerator |
|---|
| RESOURCE_UNKNOWN | |
| RESOURCE_IRON | |
| RESOURCE_GOLD | |
| RESOURCE_SILVER | |
| RESOURCE_GEM | |
| RESOURCE_DIAMOND | |
| RESOURCE_ADAMANTINE | |
| RESOURCE_COAL | |
| RESOURCE_STONE | |
| RESOURCE_WOOD | |
| RESOURCE_MAGICKA_CRYSTAL | |
| RESOURCE_STEEL | |
| RESOURCE_BRONZE | |
| RESOURCE_ADAMANTIUM | |
| RESOURCE_FOOD | |
| RESOURCE_COUNT | |
◆ ItemAction
| Enumerator |
|---|
| ITEM_ACTION_NONE | |
| ITEM_ACTION_HUNTING_MELEE | |
| ITEM_ACTION_HUNTING_RANGED | |
| ITEM_ACTION_FARMING | |
| ITEM_ACTION_WOODCUTTING | |
| ITEM_ACTION_MINING | |
| ITEM_ACTION_COUNT | |
◆ ItemType
| Enumerator |
|---|
| ITEM_NONE | |
| ITEM_HAND | |
| ITEM_HOE | |
| ITEM_SWORD | |
| ITEM_KNIFE | |
| ITEM_LONGBOW | |
| ITEM_SPEAR | |
| ITEM_PICKAXE | |
| ITEM_FISHROD | |
| ITEM_SHOVEL | |
| ITEM_AXE | |
| ITEM_LOG | |
| ITEM_FISH | |
| ITEM_CAMPFIRE | |
| ITEM_PLANK | |
| ITEM_WALL | |
| ITEM_FLOOR | |
| ITEM_PLANTFIBRE | |
| ITEM_DEERPELT | |
| ITEM_DEERMEAT | |
| ITEM_HUMANSKIN | |
| ITEM_HUMANMEAT | |
| ITEM_LEATHERCLOTHES | |
| ITEM_WATERSKIN | |
| ITEM_SHELTER | |
| ITEM_MARKER_RED | |
| ITEM_MARKER_GREEN_SMALL | |
| ITEM_COUNT | |
◆ actionToString()
| const std::string actionToString |
( |
ItemAction |
action | ) |
|
◆ colour()
◆ getActionOfItem()
◆ getItemsInAction()
◆ intermediateToString()
◆ isItemInAction()
◆ itemToString()
| const std::string itemToString |
( |
ItemType |
itemType | ) |
|
◆ locationToString()
◆ resourceToString()
◆ activeMenu
◆ colourMap
| std::unordered_map<enumColour, std::string> colourMap |
Initial value:=
{
}
Definition: Driver_Settings_Enums.hpp:435
Definition: Driver_Settings_Enums.hpp:439
Definition: Driver_Settings_Enums.hpp:434
Definition: Driver_Settings_Enums.hpp:436
Definition: Driver_Settings_Enums.hpp:438
Definition: Driver_Settings_Enums.hpp:437
Definition: Driver_Settings_Enums.hpp:432
Definition: Driver_Settings_Enums.hpp:433
Definition: Driver_Settings_Enums.hpp:440
◆ enumCauseOfDeathStr
| const std::string enumCauseOfDeathStr[5] |
Initial value:=
{
"unknown",
"starvation",
"massacre",
"combat",
"old age"
}
◆ enumIntermediateStr
Initial value:=
{
"none",
"fibre",
"gut",
"meat",
"bone"
}
◆ enumItemTypeStr
Initial value:=
{
"none",
"hand",
"hoe",
"sword",
"knife",
"longbow",
"spear",
"pickaxe",
"fishrod",
"shovel",
"axe",
"log",
"fish",
"campfire",
"plank",
"wall",
"floor",
"plantfibre",
"deerpelt",
"deermeat",
"humanskin",
"humanmeat",
"leatherclothes",
"waterskin",
"shelter",
"marker_red",
"marker_green_small"
}
◆ enumJobStr
Initial value:=
{
"unknown",
"farming",
"mining",
"production",
"woodcutting",
"prospecting",
"hunting"
}
◆ enumLocationStr
Initial value:=
{
"unknown",
"none",
"outside",
"walls",
"hall",
"main hall",
"mine",
"dwelling",
"farm",
"wilderness"
}
◆ enumResourceStr
Initial value:=
{
"unknown",
"iron",
"gold",
"silver",
"gem",
"diamond",
"adamantine",
"coal",
"stone",
"wood",
"magicka crystal",
"steel",
"bronze",
"adamantium",
"food"
}
◆ ItemActionMap
Initial value:=
{
}
Definition: Driver_Settings_Enums.hpp:248
Definition: Driver_Settings_Enums.hpp:272
Definition: Driver_Settings_Enums.hpp:274
Definition: Driver_Settings_Enums.hpp:273
Definition: Driver_Settings_Enums.hpp:247
Definition: Driver_Settings_Enums.hpp:275
Definition: Driver_Settings_Enums.hpp:246