2 #ifndef WORLDSIM_LOCALTILE_HPP 3 #define WORLDSIM_LOCALTILE_HPP 23 #include <Interface/HasTexture.hpp> 25 #include <Game/WorldGenerator/Biome.hpp> Creature_Footprint * footprint
Definition: LocalTile.hpp:96
int nFish
Definition: LocalTile.hpp:76
bool isCave
Definition: LocalTile.hpp:67
unsigned short int nMetal
Definition: LocalTile.hpp:70
Definition: Creature.hpp:34
bool isLand
Definition: LocalTile.hpp:64
virtual Vector< Texture * > * currentTextures()
Definition: LocalTile.cpp:247
enumBiome baseTerrain
Definition: LocalTile.hpp:45
Definition: WorldObject.hpp:18
unsigned char bWall
Definition: LocalTile.hpp:55
unsigned char hasFloor
Definition: LocalTile.hpp:48
bool canTravelNorth()
Definition: LocalTile.cpp:301
Definition: Static.hpp:24
bool canTravelEast()
Definition: LocalTile.cpp:309
bool canTravelSouth()
Definition: LocalTile.cpp:317
Vector< WorldObject * > vObjectGeneric
Definition: LocalTile.hpp:86
std::string getAll(int)
Definition: LocalTile.cpp:334
Vector< Creature * > vCreature
Definition: LocalTile.hpp:92
bool canTravelWest()
Definition: LocalTile.cpp:325
Vector< WorldObject * > vObject
Definition: LocalTile.hpp:84
bool hasMovementBlocker()
Definition: LocalTile.cpp:129
bool bCliff
Definition: LocalTile.hpp:60
Vector< Item * > vItem
Definition: LocalTile.hpp:88
short int height
Definition: LocalTile.hpp:62
void add(WorldObject *)
Definition: LocalTile.cpp:41
std::string getAbstractData()
Definition: LocalTile.cpp:440
LocalTile()
Definition: LocalTile.cpp:15
Definition: Character.hpp:38
std::string getName()
Definition: LocalTile.cpp:147
Static * objStatic
Definition: LocalTile.hpp:94
Definition: LocalTile.hpp:34
void clearObjects()
Definition: LocalTile.cpp:91
virtual Texture * currentTexture()
Definition: LocalTile.cpp:181
unsigned short int nGems
Definition: LocalTile.hpp:69
unsigned short int seed
Definition: LocalTile.hpp:44
bool hasViewBlocker()
Definition: LocalTile.cpp:102
~LocalTile()
Definition: LocalTile.cpp:36
std::string getSaveData()
Definition: LocalTile.cpp:402
bool shotOverlay
Definition: LocalTile.hpp:79
void loadData(std::string)
Definition: LocalTile.cpp:451
Vector< Character * > vCharacter
Definition: LocalTile.hpp:90