#include <LocalTile.hpp>
◆ LocalTile()
◆ ~LocalTile()
| LocalTile::~LocalTile |
( |
| ) |
|
◆ add() [1/4]
◆ add() [2/4]
| void LocalTile::add |
( |
Item * |
_item | ) |
|
◆ add() [3/4]
| void LocalTile::add |
( |
Character * |
_character | ) |
|
◆ add() [4/4]
| void LocalTile::add |
( |
Creature * |
_creature | ) |
|
◆ canTravelEast()
| bool LocalTile::canTravelEast |
( |
| ) |
|
◆ canTravelNorth()
| bool LocalTile::canTravelNorth |
( |
| ) |
|
◆ canTravelSouth()
| bool LocalTile::canTravelSouth |
( |
| ) |
|
◆ canTravelWest()
| bool LocalTile::canTravelWest |
( |
| ) |
|
◆ clearObjects()
| void LocalTile::clearObjects |
( |
| ) |
|
◆ currentTexture()
| Texture * LocalTile::currentTexture |
( |
| ) |
|
|
virtual |
◆ currentTextures()
| Vector< Texture * > * LocalTile::currentTextures |
( |
| ) |
|
|
virtual |
◆ getAbstractData()
| std::string LocalTile::getAbstractData |
( |
| ) |
|
◆ getAll()
| std::string LocalTile::getAll |
( |
int |
max | ) |
|
◆ getName()
| std::string LocalTile::getName |
( |
| ) |
|
◆ getSaveData()
| std::string LocalTile::getSaveData |
( |
| ) |
|
◆ hasMovementBlocker()
| bool LocalTile::hasMovementBlocker |
( |
| ) |
|
◆ hasViewBlocker()
| bool LocalTile::hasViewBlocker |
( |
| ) |
|
◆ loadData()
| void LocalTile::loadData |
( |
std::string |
_saveData | ) |
|
◆ remove() [1/4]
◆ remove() [2/4]
| void LocalTile::remove |
( |
Item * |
_item | ) |
|
◆ remove() [3/4]
| void LocalTile::remove |
( |
Character * |
_character | ) |
|
◆ remove() [4/4]
| void LocalTile::remove |
( |
Creature * |
_creature | ) |
|
◆ baseTerrain
| enumBiome LocalTile::baseTerrain |
◆ bCliff
◆ bWall
| unsigned char LocalTile::bWall |
◆ footprint
◆ hasFloor
| unsigned char LocalTile::hasFloor |
◆ height
| short int LocalTile::height |
◆ isCave
◆ isLand
◆ nFish
◆ nGems
| unsigned short int LocalTile::nGems |
◆ nMetal
| unsigned short int LocalTile::nMetal |
◆ objStatic
◆ seed
| unsigned short int LocalTile::seed |
◆ shotOverlay
| bool LocalTile::shotOverlay |
◆ vCharacter
◆ vCreature
◆ vItem
| Vector<Item*> LocalTile::vItem |
◆ vObject
◆ vObjectGeneric
The documentation for this class was generated from the following files: