#include <LocalTile.hpp>
◆ LocalTile()
◆ ~LocalTile()
LocalTile::~LocalTile |
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◆ add() [1/4]
◆ add() [2/4]
void LocalTile::add |
( |
Item * |
_item | ) |
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◆ add() [3/4]
void LocalTile::add |
( |
Character * |
_character | ) |
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◆ add() [4/4]
void LocalTile::add |
( |
Creature * |
_creature | ) |
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◆ canTravelEast()
bool LocalTile::canTravelEast |
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◆ canTravelNorth()
bool LocalTile::canTravelNorth |
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◆ canTravelSouth()
bool LocalTile::canTravelSouth |
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◆ canTravelWest()
bool LocalTile::canTravelWest |
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◆ clearObjects()
void LocalTile::clearObjects |
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◆ currentTexture()
Texture * LocalTile::currentTexture |
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virtual |
◆ currentTextures()
Vector< Texture * > * LocalTile::currentTextures |
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virtual |
◆ getAbstractData()
std::string LocalTile::getAbstractData |
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◆ getAll()
std::string LocalTile::getAll |
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int |
max | ) |
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◆ getName()
std::string LocalTile::getName |
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◆ getSaveData()
std::string LocalTile::getSaveData |
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◆ hasMovementBlocker()
bool LocalTile::hasMovementBlocker |
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◆ hasViewBlocker()
bool LocalTile::hasViewBlocker |
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◆ loadData()
void LocalTile::loadData |
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std::string |
_saveData | ) |
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◆ remove() [1/4]
◆ remove() [2/4]
void LocalTile::remove |
( |
Item * |
_item | ) |
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◆ remove() [3/4]
void LocalTile::remove |
( |
Character * |
_character | ) |
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◆ remove() [4/4]
void LocalTile::remove |
( |
Creature * |
_creature | ) |
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◆ baseTerrain
enumBiome LocalTile::baseTerrain |
◆ bCliff
◆ bWall
unsigned char LocalTile::bWall |
◆ footprint
◆ hasFloor
unsigned char LocalTile::hasFloor |
◆ height
short int LocalTile::height |
◆ isCave
◆ isLand
◆ nFish
◆ nGems
unsigned short int LocalTile::nGems |
◆ nMetal
unsigned short int LocalTile::nMetal |
◆ objStatic
◆ seed
unsigned short int LocalTile::seed |
◆ shotOverlay
bool LocalTile::shotOverlay |
◆ vCharacter
◆ vCreature
◆ vItem
Vector<Item*> LocalTile::vItem |
◆ vObject
◆ vObjectGeneric
The documentation for this class was generated from the following files: