2 #ifndef WORLDSIM_TRIBE_HUMAN_HPP 3 #define WORLDSIM_TRIBE_HUMAN_HPP 18 #include <Container/Table/TableInterface.hpp> 24 int nArtifactsDropped;
void combat(Tribe *)
Definition: Tribe_Human.cpp:262
virtual void incrementTicks(int)
Definition: Tribe_Human.cpp:373
Tribe_Human()
Definition: Tribe_Human.cpp:23
bool spawn()
Definition: Tribe_Human.cpp:31
Texture * currentTexture()
Definition: Tribe_Human.cpp:65
Definition: Tribe_Human.hpp:21
virtual void wander()
Definition: Tribe_Human.cpp:74