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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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This is the complete list of members for Civ_Dwarven, including all inherited members.
| addContact(Civ *) | Civ | |
| addSettlement(Settlement *) | Civ | |
| aiDay() | Civ | |
| aiSecond() | Civ | |
| aOwnership | Civ | static |
| atWarWith(Civ *) | Civ | |
| aVisible | Civ | |
| canSee(const int _x, const int _y) | Civ | |
| Civ() | Civ | |
| Civ_Dwarven() | Civ_Dwarven | |
| collectTaxes() | Civ | |
| colourBlue | Civ | |
| colourGreen | Civ | |
| colourRed | Civ | |
| foggiestNeighbor(int _x, int _y, int *_rx, int *_ry, bool _landOnly) | Civ | |
| garbageCollect() | Civ | |
| getColumn(std::string _column) | Civ | |
| getColumnType(std::string _column) | Civ | |
| getExploreTile(int *_rx, int *_ry, bool _land) | Civ | |
| getPopulation() | Civ | |
| incrementTicks(int) | Civ | |
| init(World *) | Civ | |
| initSimulation() | Civ | |
| knowsAbout(Civ *) | Civ | |
| logicTick() | Civ | |
| manageArmy() | Civ | |
| money | Civ | |
| mythology | Civ | |
| name | Civ | |
| neighboringFog(int _x, int _y) | Civ | |
| nSoldiers | Civ | |
| race | Civ | |
| rebuildCharacterList() | Civ | |
| setColour(const int, const int, const int) | Civ | |
| spawn() | Civ | |
| technology | Civ | |
| updateFogOfWar() | Civ | |
| vAtWar | Civ | |
| vAware | Civ | |
| vCharacter | Civ | |
| vSettlement | Civ | |
| world | Civ |
1.8.13