WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Public Member Functions | Public Attributes | List of all members
Creature_Attack Class Reference

#include <Creature_Attack.hpp>

Public Member Functions

void generate (std::string _baseName, std::string _actionName, std::string _pastTenseName, short int _reach, short int _baseSlash, short int _baseStab, short int _baseBlunt)
 

Public Attributes

std::string baseName
 
std::string actionName
 
std::string pastTenseName
 
short int reach
 
short int baseSlash
 
short int baseStab
 
short int baseBlunt
 

Member Function Documentation

◆ generate()

void Creature_Attack::generate ( std::string  _baseName,
std::string  _actionName,
std::string  _pastTenseName,
short int  _reach,
short int  _baseSlash,
short int  _baseStab,
short int  _baseBlunt 
)
inline

Member Data Documentation

◆ actionName

std::string Creature_Attack::actionName

◆ baseBlunt

short int Creature_Attack::baseBlunt

◆ baseName

std::string Creature_Attack::baseName

◆ baseSlash

short int Creature_Attack::baseSlash

◆ baseStab

short int Creature_Attack::baseStab

◆ pastTenseName

std::string Creature_Attack::pastTenseName

◆ reach

short int Creature_Attack::reach

The documentation for this class was generated from the following file: