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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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This is the complete list of members for Creature_Species, including all inherited members.
| baseTexture | Creature_Species | |
| biome | Creature_Species | |
| Creature_Species(std::string _name, int _spawnWeight) | Creature_Species | |
| currentTexture() override | Creature_Species | |
| getColumn(std::string _column) override | Creature_Species | |
| getColumnType(std::string _column) override | Creature_Species | |
| name | Creature_Species | |
| setBaseTexture(Texture *_texture) | Creature_Species | |
| spawn() | Creature_Species | |
| spawnWeight | Creature_Species |
1.8.13