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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include <Static_Flora.hpp>
Public Member Functions | |
| Effect (std::string _name) | |
Public Attributes | |
| std::string | name |
Flora are plants which can be found in the different Biomes of the World. Flora has multiple purposes: Food for Creatures Harvestable materials Harvestable ingredients Harvestable alchemy ingredients
Each flora will be randomly generated.
Abstract flora plan.
alternatively: flora ID (0-255) -> lookup table. flora stats update once per 24 hours on average. flora growth/death won't be modelled when player is absent because it won't be noticable. each biome gets its own list of flora
flora should replenish to max amount every 7 days or so, depending on scaling.
flora generation: each biome will randomly generate its own unique flora in future flora could be given names based on various attributes
flora may be pickable and/or choppable
Flora is a little bit complicated because each Flora may have unique characteristics, but mostly will draw from a static class. I will probably give Flora objects a Package which will store any unique characteristics.
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inline |
| std::string Effect::name |
1.8.13