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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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Public Member Functions | |
| EventManager () | |
| void | clear () |
| void | addEvent (std::string eventDescription, Event::EVENT_TYPE _eventType) |
| void | addEvent (Event *_event) |
| Event * | get (int i) |
| int | size () |
Public Attributes | |
| Vector< Event * > | vEvent |
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| Vector<Event*> EventManager::vEvent |
1.8.13