WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Public Member Functions | List of all members
Flora_Blueweed Class Reference

#include <WorldObject_Flora.hpp>

Inheritance diagram for Flora_Blueweed:
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Collaboration diagram for Flora_Blueweed:
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Public Member Functions

 Flora_Blueweed ()
 
virtual ~Flora_Blueweed ()
 
virtual std::string getName () override
 
virtual Texture * currentTexture () override
 
- Public Member Functions inherited from WorldObject_Flora
 WorldObject_Flora ()
 
virtual ~WorldObject_Flora ()
 
virtual void generate ()
 
- Public Member Functions inherited from WorldObject
 WorldObject ()
 
virtual ~WorldObject ()
 
virtual std::string getExtendedInfo ()
 
virtual void wander ()
 
int distanceTo (WorldObject *)
 
int distanceFrom (WorldObject *)
 
int distanceTo (int, int)
 
std::string getBaseData ()
 
std::string getSaveData ()
 
void loadData (std::string)
 

Additional Inherited Members

- Public Attributes inherited from WorldObject_Flora
std::string name
 
int growth
 
- Public Attributes inherited from WorldObject
short int x
 
short int y
 
bool isUnderground
 
long unsigned int fullX
 
long unsigned int fullY
 
int worldX
 
int worldY
 
bool stackable
 
double weight
 
double bulk
 
bool blocksView
 
bool blocksMovement
 
bool canCook
 
int chopAmount
 
bool canHarvest
 

Constructor & Destructor Documentation

◆ Flora_Blueweed()

Flora_Blueweed::Flora_Blueweed ( )

◆ ~Flora_Blueweed()

virtual Flora_Blueweed::~Flora_Blueweed ( )
inlinevirtual

Member Function Documentation

◆ currentTexture()

Texture * Flora_Blueweed::currentTexture ( )
overridevirtual

Reimplemented from WorldObject_Flora.

◆ getName()

std::string Flora_Blueweed::getName ( )
overridevirtual

Reimplemented from WorldObject_Flora.


The documentation for this class was generated from the following files: