WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Item_Sword Member List

This is the complete list of members for Item_Sword, including all inherited members.

addToRecipeManager()Itemvirtual
ammunitionTypeItem
attachInformation(Item_Information *_information)Iteminlinevirtual
attributesItem
blocksMovementWorldObject
blocksViewWorldObject
bluntDamageItem
bulkWorldObject
canCookWorldObject
canHarvestWorldObject
canUseInRecipe(Recipe *_recipe)Iteminlinevirtual
chopAmountWorldObject
chopTreeCostItem
consumeTimeItem
countItem
Craftable()Craftable
currentTexture() overrideItem_Swordinlinevirtual
distanceFrom(WorldObject *)WorldObject
distanceTo(WorldObject *)WorldObject
distanceTo(int, int)WorldObject
fishingCostItem
fullXWorldObject
fullYWorldObject
getBaseData()WorldObject
getColumn(std::string _column) overrideItem_Swordinline
getColumnType(std::string _column) overrideItem_Swordinline
getExtendedInfo()Itemvirtual
getInteractName(WorldObject *_w)Iteminlinevirtual
getInteractName(LocalTile *_w)Iteminlinevirtual
getInteractNames(WorldObject *_w) overrideItem_Swordvirtual
getInteractNames(Item *_w) overrideItem_Swordvirtual
getInteractNames(Character *_w) overrideItem_Swordvirtual
getInteractNames(Creature *_w) overrideItem_Swordvirtual
getInteractNames(LocalTile *_w) overrideItem_Swordvirtual
Item::getInteractNames(Static *_w)Iteminlinevirtual
getName() overrideItem_Swordinlinevirtual
getQuality()Itemvirtual
getSaveData()Item
getStockpileRequirement()Item_Swordinlinestatic
hungerRestoreItem
informationItem
interact(Creature *obj, int interactionType=0) overrideItem_Swordvirtual
interact(Character *obj, int interactionType=0) overrideItem_Swordvirtual
Item::interact(WorldObject *obj, int interactionType=0)Iteminlinevirtual
Item::interact(LocalTile *obj, int interactionType=0)Iteminlinevirtual
Item::interact(Item *obj, int interactionType=0)Iteminlinevirtual
interactTime(WorldObject *_w)Iteminlinevirtual
interactTime(LocalTile *_w)Iteminlinevirtual
isUndergroundWorldObject
Item()Item
Item_Sword()Item_Swordinline
loadData(std::string)Item
mActionItem
meleeDamageItem
ownerItem
pierceDamageItem
produce()Craftable
reachItem
requiresLocationCraftable
sameType(WorldObject _obj)Iteminline
sameType(Item *_item)Iteminline
slashDamageItem
stackableWorldObject
throwDamageItem
throwMultiplierItem
typeItem
wander()WorldObjectvirtual
weightWorldObject
WorldObject()WorldObject
worldXWorldObject
worldYWorldObject
xWorldObject
yWorldObject
~Item()Itemvirtual
~WorldObject()WorldObjectinlinevirtual