WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Public Member Functions | Static Public Member Functions | List of all members
Item_Sword Class Reference

#include <Item.hpp>

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Public Member Functions

 Item_Sword ()
 
std::string getName () override
 
virtual Vector< std::string > * getInteractNames (WorldObject *_w) override
 
virtual Vector< std::string > * getInteractNames (Item *_w) override
 
virtual Vector< std::string > * getInteractNames (Character *_w) override
 
virtual Vector< std::string > * getInteractNames (Creature *_w) override
 
virtual Vector< std::string > * getInteractNames (LocalTile *_w) override
 
virtual void interact (Creature *obj, int interactionType=0) override
 
virtual void interact (Character *obj, int interactionType=0) override
 
Texture * currentTexture () override
 
std::string getColumn (std::string _column) override
 
std::string getColumnType (std::string _column) override
 
- Public Member Functions inherited from Item
 Item ()
 
virtual ~Item ()
 
virtual std::string getExtendedInfo ()
 
virtual std::string getQuality ()
 
virtual bool canUseInRecipe (Recipe *_recipe)
 
virtual void interact (WorldObject *obj, int interactionType=0)
 
virtual void interact (LocalTile *obj, int interactionType=0)
 
virtual void interact (Item *obj, int interactionType=0)
 
virtual int interactTime (WorldObject *_w)
 
virtual int interactTime (LocalTile *_w)
 
virtual Vector< std::string > * getInteractNames (Static *_w)
 
bool sameType (WorldObject _obj)
 
bool sameType (Item *_item)
 
virtual std::string getInteractName (WorldObject *_w)
 
virtual std::string getInteractName (LocalTile *_w)
 
virtual void addToRecipeManager ()
 
virtual void attachInformation (Item_Information *_information)
 
std::string getColumn (std::string _column)
 
std::string getColumnType (std::string _column)
 
std::string getSaveData ()
 
void loadData (std::string)
 
- Public Member Functions inherited from WorldObject
 WorldObject ()
 
virtual ~WorldObject ()
 
virtual void wander ()
 
int distanceTo (WorldObject *)
 
int distanceFrom (WorldObject *)
 
int distanceTo (int, int)
 
std::string getBaseData ()
 
std::string getSaveData ()
 
void loadData (std::string)
 
- Public Member Functions inherited from Craftable
 Craftable ()
 
Itemproduce ()
 

Static Public Member Functions

static StockpileRequirement getStockpileRequirement ()
 
- Static Public Member Functions inherited from Item
static StockpileRequirement getStockpileRequirement ()
 

Additional Inherited Members

- Public Attributes inherited from Item
short int count
 
ItemType type
 
Item_Attributes attributes
 
std::unordered_map< ItemAction, char > mAction
 
short int meleeDamage
 
short int throwDamage
 
short int reach
 
char ammunitionType
 
Characterowner
 
int consumeTime
 
int hungerRestore
 
Item_Informationinformation
 
int slashDamage
 
int bluntDamage
 
int pierceDamage
 
float throwMultiplier
 
int chopTreeCost
 
int fishingCost
 
- Public Attributes inherited from WorldObject
short int x
 
short int y
 
bool isUnderground
 
long unsigned int fullX
 
long unsigned int fullY
 
int worldX
 
int worldY
 
bool stackable
 
double weight
 
double bulk
 
bool blocksView
 
bool blocksMovement
 
bool canCook
 
int chopAmount
 
bool canHarvest
 
- Public Attributes inherited from Craftable
bool requiresLocation
 

Constructor & Destructor Documentation

◆ Item_Sword()

Item_Sword::Item_Sword ( )
inline

Member Function Documentation

◆ currentTexture()

Texture* Item_Sword::currentTexture ( )
inlineoverridevirtual

Reimplemented from Item.

◆ getColumn()

std::string Item_Sword::getColumn ( std::string  _column)
inlineoverride

◆ getColumnType()

std::string Item_Sword::getColumnType ( std::string  _column)
inlineoverride

◆ getInteractNames() [1/5]

Vector< std::string > * Item_Sword::getInteractNames ( WorldObject _w)
overridevirtual

Reimplemented from Item.

◆ getInteractNames() [2/5]

Vector< std::string > * Item_Sword::getInteractNames ( Item _w)
overridevirtual

Reimplemented from Item.

◆ getInteractNames() [3/5]

Vector< std::string > * Item_Sword::getInteractNames ( Character _w)
overridevirtual

Reimplemented from Item.

◆ getInteractNames() [4/5]

Vector< std::string > * Item_Sword::getInteractNames ( Creature _w)
overridevirtual

Reimplemented from Item.

◆ getInteractNames() [5/5]

Vector< std::string > * Item_Sword::getInteractNames ( LocalTile _w)
overridevirtual

Reimplemented from Item.

◆ getName()

std::string Item_Sword::getName ( )
inlineoverridevirtual

Reimplemented from Item.

◆ getStockpileRequirement()

static StockpileRequirement Item_Sword::getStockpileRequirement ( )
inlinestatic

◆ interact() [1/2]

void Item_Sword::interact ( Creature obj,
int  interactionType = 0 
)
overridevirtual

Reimplemented from Item.

◆ interact() [2/2]

void Item_Sword::interact ( Character obj,
int  interactionType = 0 
)
overridevirtual

Reimplemented from Item.


The documentation for this class was generated from the following files: