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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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This is the complete list of members for LocalTile, including all inherited members.
| add(WorldObject *) | LocalTile | |
| add(Item *) | LocalTile | |
| add(Character *) | LocalTile | |
| add(Creature *) | LocalTile | |
| baseTerrain | LocalTile | |
| bCliff | LocalTile | |
| bWall | LocalTile | |
| canTravelEast() | LocalTile | |
| canTravelNorth() | LocalTile | |
| canTravelSouth() | LocalTile | |
| canTravelWest() | LocalTile | |
| clearObjects() | LocalTile | |
| currentTexture() | LocalTile | virtual |
| currentTextures() | LocalTile | virtual |
| footprint | LocalTile | |
| getAbstractData() | LocalTile | |
| getAll(int) | LocalTile | |
| getName() | LocalTile | |
| getSaveData() | LocalTile | |
| hasFloor | LocalTile | |
| hasMovementBlocker() | LocalTile | |
| hasViewBlocker() | LocalTile | |
| height | LocalTile | |
| isCave | LocalTile | |
| isLand | LocalTile | |
| loadData(std::string) | LocalTile | |
| LocalTile() | LocalTile | |
| nFish | LocalTile | |
| nGems | LocalTile | |
| nMetal | LocalTile | |
| objStatic | LocalTile | |
| remove(WorldObject *) | LocalTile | |
| remove(Item *) | LocalTile | |
| remove(Character *) | LocalTile | |
| remove(Creature *) | LocalTile | |
| seed | LocalTile | |
| shotOverlay | LocalTile | |
| vCharacter | LocalTile | |
| vCreature | LocalTile | |
| vItem | LocalTile | |
| vObject | LocalTile | |
| vObjectGeneric | LocalTile | |
| ~LocalTile() | LocalTile |
1.8.13