WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Public Member Functions | Public Attributes | List of all members
Menu_Characters Class Reference

#include <Menu_Character.hpp>

Inheritance diagram for Menu_Characters:
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Collaboration diagram for Menu_Characters:
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Public Member Functions

 Menu_Characters ()
 
void setFont (Wildcat::Font *_font)
 
void init ()
 
void render ()
 
bool keyboardEvent (Keyboard *_keyboard)
 
bool mouseEvent (Mouse *_mouse)
 
void eventResize ()
 

Public Attributes

GUI_Manager guiManager
 
ColourRGB< unsigned char > cNormal
 
ColourRGB< unsigned char > cSelected
 
ColourRGB< unsigned char > cDropPanel
 
ColourRGB< unsigned char > cHighlight
 
Wildcat::Font * font
 
GUI_Button buttonClose
 
GUI_Button buttonCharacterDetails
 
Table2 tCharacters
 
GUI_Table guiTableCharacters
 
int lastRowClicked
 
CharacterselectedCharacter
 
Menu_CharacterDetails menuCharacterDetails
 

Constructor & Destructor Documentation

◆ Menu_Characters()

Menu_Characters::Menu_Characters ( )
inline

Member Function Documentation

◆ eventResize()

void Menu_Characters::eventResize ( )
inline

◆ init()

void Menu_Characters::init ( )
inline

◆ keyboardEvent()

bool Menu_Characters::keyboardEvent ( Keyboard *  _keyboard)
inline

◆ mouseEvent()

bool Menu_Characters::mouseEvent ( Mouse *  _mouse)
inline

◆ render()

void Menu_Characters::render ( )
inline

◆ setFont()

void Menu_Characters::setFont ( Wildcat::Font *  _font)
inline

Member Data Documentation

◆ buttonCharacterDetails

GUI_Button Menu_Characters::buttonCharacterDetails

◆ buttonClose

GUI_Button Menu_Characters::buttonClose

◆ cDropPanel

ColourRGB<unsigned char> Menu_Characters::cDropPanel

◆ cHighlight

ColourRGB<unsigned char> Menu_Characters::cHighlight

◆ cNormal

ColourRGB<unsigned char> Menu_Characters::cNormal

◆ cSelected

ColourRGB<unsigned char> Menu_Characters::cSelected

◆ font

Wildcat::Font* Menu_Characters::font

◆ guiManager

GUI_Manager Menu_Characters::guiManager

◆ guiTableCharacters

GUI_Table Menu_Characters::guiTableCharacters

◆ lastRowClicked

int Menu_Characters::lastRowClicked

◆ menuCharacterDetails

Menu_CharacterDetails Menu_Characters::menuCharacterDetails

◆ selectedCharacter

Character* Menu_Characters::selectedCharacter

◆ tCharacters

Table2 Menu_Characters::tCharacters

The documentation for this class was generated from the following file: