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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include <Recipe.hpp>


Public Member Functions | |
| virtual int | canUse (Item_Plank *_object) override |
| virtual std::string | getName () override |
| virtual void | countUp (WorldObject *_object) override |
| virtual void | countUp (Item *_item) override |
| virtual void | countUp (Item_Plank *_plank) override |
| virtual int | getTotal () override |
Public Member Functions inherited from Recipe | |
| Recipe () | |
| ~Recipe () | |
| void | addRequirement (WorldObject *_object, int count, bool isConsumed) |
| void | addRequirement (Item *_object, int count, bool isConsumed) |
| virtual int | canUse (WorldObject *) |
| virtual int | canUse (Item *) |
| virtual int | canUse (Item_Log *) |
| virtual int | canUse (Item_Fish *) |
| virtual int | canUse (Item_DeerPelt *) |
| virtual void | countUp (Item_Log *) |
| virtual void | countUp (Item_Fish *) |
| virtual void | countUp (Item_DeerPelt *) |
| virtual void | make (Character *) |
Public Attributes | |
| Vector< Item_Plank * > | vPlank |
Public Attributes inherited from Recipe | |
| Vector< WorldObject * > | vInput |
| Item * | output |
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inlineoverridevirtual |
Reimplemented from Recipe.
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inlineoverridevirtual |
Reimplemented from Recipe.
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inlineoverridevirtual |
Reimplemented from Recipe.
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inlineoverridevirtual |
Reimplemented from Recipe.
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inlineoverridevirtual |
Reimplemented from Recipe.
| Vector<Item_Plank*> Recipe_Wall::vPlank |
1.8.13