| abstractDayBiology() | Settlement_Dwarven | |
| abstractDayConstruction(Character *character) | Settlement_Dwarven | |
| abstractDayJob(Character *character, Job *job) | Settlement_Dwarven | |
| abstractDayProduction(Character *character) | Settlement_Dwarven | |
| abstractDayResearch(Character *character) | Settlement_Dwarven | |
| abstractDaySocial(Character *character) | Settlement_Dwarven | |
| abstractDaySplit() | Settlement_Dwarven | |
| ARMY enum value | WorldObjectGlobal | |
| buildDwarvenFortress() | Settlement | |
| buildLocation(enumLocation _location) | Settlement_Dwarven | |
| canBuild(enumLocation loc) | Settlement | |
| checkStockpileForBestItem(Character *character, Job *job) | Settlement_Dwarven | |
| coinsNeeded() | Settlement_Dwarven | |
| colourBlue | Settlement | |
| colourGreen | Settlement | |
| colourRed | Settlement | |
| createItem(ItemType type, Character *creator, Location *location) | Settlement_Dwarven | |
| currentTexture() | Settlement_Dwarven | |
| dailyCounter | Settlement | |
| distanceTo(WorldObjectGlobal *_obj) | WorldObjectGlobal | inline |
| enumType enum name | WorldObjectGlobal | |
| FLEET enum value | WorldObjectGlobal | |
| getAllMoneyInSettlement() | Settlement | |
| getAverageCharacterWealth() | Settlement | |
| getBiome() | Settlement | |
| getCharacter(Vector< Character *> *vExclude) | Settlement | |
| getColumn(std::string _column) override | Settlement | |
| getColumnType(std::string _column) override | Settlement | |
| getExtendedInfo() | WorldObjectGlobal | inlinevirtual |
| getFarmer(Vector< Character *> *vExclude) | Settlement_Dwarven | |
| getFarmingCapacity() | Settlement | |
| getMiner(Vector< Character *> *vExclude) | Settlement_Dwarven | |
| getMiningCapacity() | Settlement | |
| getMoneyPercentInTreasury() | Settlement | |
| getName() override | Settlement | virtual |
| getPopulation() | Settlement | |
| getRandomCharacter() | Settlement | |
| giveIdea(Idea) | Settlement | |
| government | Settlement | |
| has(enumLocation loc) | Settlement | |
| hasIdea(Idea) | Settlement | |
| hasLocation(enumLocation _location) | Settlement_Dwarven | |
| incrementTicks(int) | Settlement_Dwarven | virtual |
| initSimulation() | Settlement | |
| isOnMap(int _x, int _y) | WorldObjectGlobal | inline |
| isSpecialIdea(Idea idea) | Settlement | |
| location | Settlement | |
| locationRequestManager | Settlement | |
| miningNeeded() | Settlement_Dwarven | |
| monthlyCounter | Settlement | |
| moveAllCharacterHome() | Settlement_Dwarven | |
| name | WorldObjectGlobal | |
| nameType | WorldObjectGlobal | |
| NOMADIC_TRIBE enum value | WorldObjectGlobal | |
| NOTYPE enum value | WorldObjectGlobal | |
| parentCiv | Settlement | |
| payCharacter(Character *character, int amount) | Settlement_Dwarven | |
| payCharacterFromTreasury(Character *character, int amount) | Settlement_Dwarven | |
| printAllMoneyInSettlement() | Settlement | |
| produceItem(ItemType type, Character *creator, Location *location, CanRequestItem *recipient) | Settlement_Dwarven | |
| produceItem(ItemAction type, Character *creator, Location *location, CanRequestItem *recipient, int minimumLevel) | Settlement_Dwarven | |
| putMarketRequest(Character *c, enumLocation type) | Settlement_Dwarven | |
| putMarketRequest(Character *c, enumResource type) | Settlement_Dwarven | |
| putMarketRequest(Character *c, ItemType type) | Settlement_Dwarven | |
| putMarketRequest(Character *c, ItemAction category, int minLevel) | Settlement_Dwarven | |
| race | Settlement | |
| random | Settlement | protected |
| removeCharacter(Character *) | Settlement | |
| requestManager | Settlement | |
| Settlement() | Settlement | |
| Settlement_Dwarven() | Settlement_Dwarven | |
| stockpile | Settlement | |
| technology | Settlement | |
| TRIBAL_ARTIFACT enum value | WorldObjectGlobal | |
| type | WorldObjectGlobal | |
| URBAN enum value | WorldObjectGlobal | |
| vCharacter | Settlement | |
| vDeceased | Settlement | |
| vIdea | Settlement | |
| vItem | Settlement | |
| woodNeeded() | Settlement_Dwarven | |
| world | WorldObjectGlobal | |
| WorldObjectGlobal() | WorldObjectGlobal | |
| worldX | WorldObjectGlobal | |
| worldY | WorldObjectGlobal | |
| ~WorldObjectGlobal() | WorldObjectGlobal | inlinevirtual |