WorldSim  inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
Settlement_Dwarven Member List

This is the complete list of members for Settlement_Dwarven, including all inherited members.

abstractDayBiology()Settlement_Dwarven
abstractDayConstruction(Character *character)Settlement_Dwarven
abstractDayJob(Character *character, Job *job)Settlement_Dwarven
abstractDayProduction(Character *character)Settlement_Dwarven
abstractDayResearch(Character *character)Settlement_Dwarven
abstractDaySocial(Character *character)Settlement_Dwarven
abstractDaySplit()Settlement_Dwarven
ARMY enum valueWorldObjectGlobal
buildDwarvenFortress()Settlement
buildLocation(enumLocation _location)Settlement_Dwarven
canBuild(enumLocation loc)Settlement
checkStockpileForBestItem(Character *character, Job *job)Settlement_Dwarven
coinsNeeded()Settlement_Dwarven
colourBlueSettlement
colourGreenSettlement
colourRedSettlement
createItem(ItemType type, Character *creator, Location *location)Settlement_Dwarven
currentTexture()Settlement_Dwarven
dailyCounterSettlement
distanceTo(WorldObjectGlobal *_obj)WorldObjectGlobalinline
enumType enum nameWorldObjectGlobal
FLEET enum valueWorldObjectGlobal
getAllMoneyInSettlement()Settlement
getAverageCharacterWealth()Settlement
getBiome()Settlement
getCharacter(Vector< Character *> *vExclude)Settlement
getColumn(std::string _column) overrideSettlement
getColumnType(std::string _column) overrideSettlement
getExtendedInfo()WorldObjectGlobalinlinevirtual
getFarmer(Vector< Character *> *vExclude)Settlement_Dwarven
getFarmingCapacity()Settlement
getMiner(Vector< Character *> *vExclude)Settlement_Dwarven
getMiningCapacity()Settlement
getMoneyPercentInTreasury()Settlement
getName() overrideSettlementvirtual
getPopulation()Settlement
getRandomCharacter()Settlement
giveIdea(Idea)Settlement
governmentSettlement
has(enumLocation loc)Settlement
hasIdea(Idea)Settlement
hasLocation(enumLocation _location)Settlement_Dwarven
incrementTicks(int)Settlement_Dwarvenvirtual
initSimulation()Settlement
isOnMap(int _x, int _y)WorldObjectGlobalinline
isSpecialIdea(Idea idea)Settlement
locationSettlement
locationRequestManagerSettlement
miningNeeded()Settlement_Dwarven
monthlyCounterSettlement
moveAllCharacterHome()Settlement_Dwarven
nameWorldObjectGlobal
nameTypeWorldObjectGlobal
NOMADIC_TRIBE enum valueWorldObjectGlobal
NOTYPE enum valueWorldObjectGlobal
parentCivSettlement
payCharacter(Character *character, int amount)Settlement_Dwarven
payCharacterFromTreasury(Character *character, int amount)Settlement_Dwarven
printAllMoneyInSettlement()Settlement
produceItem(ItemType type, Character *creator, Location *location, CanRequestItem *recipient)Settlement_Dwarven
produceItem(ItemAction type, Character *creator, Location *location, CanRequestItem *recipient, int minimumLevel)Settlement_Dwarven
putMarketRequest(Character *c, enumLocation type)Settlement_Dwarven
putMarketRequest(Character *c, enumResource type)Settlement_Dwarven
putMarketRequest(Character *c, ItemType type)Settlement_Dwarven
putMarketRequest(Character *c, ItemAction category, int minLevel)Settlement_Dwarven
raceSettlement
randomSettlementprotected
removeCharacter(Character *)Settlement
requestManagerSettlement
Settlement()Settlement
Settlement_Dwarven()Settlement_Dwarven
stockpileSettlement
technologySettlement
TRIBAL_ARTIFACT enum valueWorldObjectGlobal
typeWorldObjectGlobal
URBAN enum valueWorldObjectGlobal
vCharacterSettlement
vDeceasedSettlement
vIdeaSettlement
vItemSettlement
woodNeeded()Settlement_Dwarven
worldWorldObjectGlobal
WorldObjectGlobal()WorldObjectGlobal
worldXWorldObjectGlobal
worldYWorldObjectGlobal
~WorldObjectGlobal()WorldObjectGlobalinlinevirtual