#include <Settlement.hpp>
◆ Settlement()
| Settlement::Settlement |
( |
| ) |
|
◆ buildDwarvenFortress()
| void Settlement::buildDwarvenFortress |
( |
| ) |
|
◆ canBuild()
◆ currentTexture()
| Texture * Settlement::currentTexture |
( |
| ) |
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override |
◆ getAllMoneyInSettlement()
| int Settlement::getAllMoneyInSettlement |
( |
| ) |
|
◆ getAverageCharacterWealth()
| double Settlement::getAverageCharacterWealth |
( |
| ) |
|
◆ getBiome()
◆ getCharacter()
◆ getColumn()
| std::string Settlement::getColumn |
( |
std::string |
_column | ) |
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override |
◆ getColumnType()
| std::string Settlement::getColumnType |
( |
std::string |
_column | ) |
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override |
◆ getFarmingCapacity()
| int Settlement::getFarmingCapacity |
( |
| ) |
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◆ getMiningCapacity()
| int Settlement::getMiningCapacity |
( |
| ) |
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◆ getMoneyPercentInTreasury()
| double Settlement::getMoneyPercentInTreasury |
( |
| ) |
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◆ getName()
| std::string Settlement::getName |
( |
| ) |
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overridevirtual |
◆ getPopulation()
| int Settlement::getPopulation |
( |
| ) |
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◆ getRandomCharacter()
| Character * Settlement::getRandomCharacter |
( |
| ) |
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◆ giveIdea()
| void Settlement::giveIdea |
( |
Idea |
idea | ) |
|
◆ has()
◆ hasIdea()
| bool Settlement::hasIdea |
( |
Idea |
idea | ) |
|
◆ incrementTicks()
| void Settlement::incrementTicks |
( |
int |
| ) |
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virtual |
◆ initSimulation()
| void Settlement::initSimulation |
( |
| ) |
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◆ isSpecialIdea()
| bool Settlement::isSpecialIdea |
( |
Idea |
idea | ) |
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◆ printAllMoneyInSettlement()
| void Settlement::printAllMoneyInSettlement |
( |
| ) |
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◆ removeCharacter()
| bool Settlement::removeCharacter |
( |
Character * |
_character | ) |
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◆ colourBlue
| int Settlement::colourBlue |
◆ colourGreen
| int Settlement::colourGreen |
◆ colourRed
| int Settlement::colourRed |
◆ dailyCounter
| int Settlement::dailyCounter |
◆ government
◆ location
◆ locationRequestManager
◆ monthlyCounter
| int Settlement::monthlyCounter |
◆ parentCiv
| Civ* Settlement::parentCiv |
◆ race
◆ random
| RandomNonStatic Settlement::random |
|
protected |
◆ requestManager
◆ stockpile
◆ technology
◆ vCharacter
◆ vDeceased
◆ vIdea
| Vector<Idea> Settlement::vIdea |
◆ vItem
| Vector<Item*> Settlement::vItem |
The documentation for this class was generated from the following files: