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WorldSim
inDev
2D tile-based sandbox RPG with procedurally generated fantasy world simulator 🌏
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#include <Idea.hpp>


Public Types | |
| enum | TYPE { ADAMANTINE, ENUM_COUNT } |
Public Types inherited from Idea | |
| enum | IDEA_TYPE { IDEA_NONE, IDEA_MINING, IDEA_SMELTING, IDEA_MANUFACTURING, IDEA_ASTRONOMY, IDEA_MILITARY, IDEA_AGRICULTURE, ENUM_COUNT } |
Public Member Functions | |
| SpecialIdea (Character *originator, IDEA_TYPE type) | |
| std::string | discoveryText () |
Public Member Functions inherited from Idea | |
| Idea (Character *_originator, IDEA_TYPE _type) | |
| Idea (const Idea &other) | |
| Idea & | operator= (const Idea &other) |
| bool | operator== (const Idea &other) const |
| std::string | ideaToString (IDEA_TYPE idea) |
Public Attributes | |
| std::string | biographyText |
Public Attributes inherited from Idea | |
| int | id |
| Character * | originator |
| bool | isSpecialIdea |
| IDEA_TYPE | type |
Additional Inherited Members | |
Static Public Attributes inherited from Idea | |
| static int | lastID = 0 |
| enum SpecialIdea::TYPE |
| std::string SpecialIdea::discoveryText | ( | ) |
| std::string SpecialIdea::biographyText |
1.8.13